ToDo

From Moviesandbox

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This is the general Roadmap for Moviesandbox development.<br>
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Moviesandbox has had a very under-the-radar pre-release with a couple of people telling me that it's still a bit rough around the edges. A couple of months and a lot of hard work later and Moviesandbox now has its public Version 0.5 release - for Mac and Windows.
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Version 1390 was the final release for UT2004. From then on, we'll be developing Moviesandbox as an OpenSource software with its own Renderer, starting from version 2000Beta.
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<h2>2000Beta </h2>
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I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying.
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<h3>someone out there:</h3>
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* conversion to Linux
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* conversion to Mac
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<h3>Chris:</h3>
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* Texture Compression
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* Texture Mip-Mapping
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* VideoTextures
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* mesh creation tools (extruder, box tool, etc...) from drawings
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* Particle sorting
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* Particles to VBO
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* "simplyfy" drawings (look at relative change between each particle and remove the ones that are unnecessary)
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<h3>Friedrich:</h3>
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* mesh browser
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* skeletalmesh browser
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* COLLADA texture loading
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* COLLADA animation loading
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* Animation sequencer / editor / recorder
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* sync node - making things wait for each other - different from events!
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* more node logic
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* ragdoll to animation conversion (or inverse kinematics solver)
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* drawings / mesh primitives saveable as COLLADA meshes
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Revision as of 20:45, 29 March 2011

Moviesandbox has had a very under-the-radar pre-release with a couple of people telling me that it's still a bit rough around the edges. A couple of months and a lot of hard work later and Moviesandbox now has its public Version 0.5 release - for Mac and Windows.

I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying.

Personal tools
Moviesandbox for UT2004