ToDo

From Moviesandbox

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* ragdoll to animation conversion (or inverse kinematics solver)
* ragdoll to animation conversion (or inverse kinematics solver)
* drawings / mesh primitives saveable as COLLADA meshes
* drawings / mesh primitives saveable as COLLADA meshes
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version 2000 and up will be released as OpenSource software with its own renderer.
 

Revision as of 12:18, 4 April 2009

This is the general Roadmap for Moviesandbox development.
Version 1390 was the final release for UT2004. From then on, we'll be developing Moviesandbox as an OpenSource software with its own Renderer, starting from version 2000Beta.

Contents

2000Beta

someone out there:

  • conversion to Linux
  • conversion to Mac


Chris:

  • Texture Compression
  • Texture Mip-Mapping
  • VideoTextures
  • mesh creation tools (extruder, box tool, etc...) from drawings


Friedrich:

  • mesh browser
  • skeletalmesh browser
  • COLLADA texture loading
  • COLLADA animation loading
  • Animation sequencer / editor / recorder
  • sync node - making things wait for each other - different from events!
  • more node logic
  • ragdoll to animation conversion (or inverse kinematics solver)
  • drawings / mesh primitives saveable as COLLADA meshes
Personal tools
Moviesandbox for UT2004