ToDo
From Moviesandbox
(Difference between revisions)
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This is the general Roadmap for Moviesandbox development.<br> | This is the general Roadmap for Moviesandbox development.<br> | ||
- | Version | + | Version 1390 was the final release for UT2004. From then on, we'll be developing Moviesandbox as an OpenSource software with its own Renderer, starting from version 2000Beta. |
- | + | ||
<h2>2000Beta </h2> | <h2>2000Beta </h2> | ||
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version 2000 and up will be released as OpenSource software with its own renderer. | version 2000 and up will be released as OpenSource software with its own renderer. | ||
- | ---- | ||
- | |||
- | <h2>1400Beta goals</h2> | ||
- | * bugfixes according to community support | ||
- | * easy import/export for Poses, characters, Props, etc. (e.g. no ini-editing) | ||
- | * stronger integration with C# toolsets | ||
- | * DIY MoCap Tool Support | ||
- | |||
- | <h2>things on the list</h2> | ||
- | * Automated VoxelPawn creation | ||
- | * Animation Editor instead of just simple poses | ||
- | * implementing a motion recorder for playback of recorded puppeteering |
Revision as of 14:54, 3 April 2009
This is the general Roadmap for Moviesandbox development.
Version 1390 was the final release for UT2004. From then on, we'll be developing Moviesandbox as an OpenSource software with its own Renderer, starting from version 2000Beta.
2000Beta
someone out there:
- conversion to Linux
- conversion to Mac
Chris:
- Texture Compression
- Texture Mip-Mapping
- VideoTextures
- mesh creation tools (extruder, box tool, etc...) from drawings
Friedrich:
- mesh browser
- skeletalmesh browser
- COLLADA texture loading
- COLLADA animation loading
- Animation sequencer / editor / recorder
- more node logic
- ragdoll to animation conversion (or inverse kinematics solver)
- drawings / mesh primitives saveable as COLLADA meshes
version 2000 and up will be released as OpenSource software with its own renderer.