Bugs
From Moviesandbox
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* the Pad button is buggy and works for all characters at the same time  | * the Pad button is buggy and works for all characters at the same time  | ||
* clicking on the "Advanced" button when in Fullscreen mode will crash Moviesandbox  | * clicking on the "Advanced" button when in Fullscreen mode will crash Moviesandbox  | ||
| - | * No Grid when scaling/roating MSBPawn or VoxelParts  | ||
* 2DPawn Animations buggy  | * 2DPawn Animations buggy  | ||
* drawings can have a maximum of 4096 particles  | * drawings can have a maximum of 4096 particles  | ||
Revision as of 19:41, 11 March 2008
If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen. Also, please sign your comments with the --~~~~ shortcut or the related button on top of the editing menu. Thanks!
known Bugs v1390 beta
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
 - Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
 - Camera cannot tilt when using ViewTarget
 - mysterious black empty Node appears in some occasions after loading
 - the Pad button is buggy and works for all characters at the same time
 - clicking on the "Advanced" button when in Fullscreen mode will crash Moviesandbox
 - 2DPawn Animations buggy
 - drawings can have a maximum of 4096 particles
 - Localisation Bug - True/False values don't work in non-english versions!
 - RenderToDisk function only works in windowed mode - thanks Dxvid!
 - Drawings cannot be linked to a projector and attached to aspecific Actor Bone at the same time
 - weird behaviour in high framerates (drawing and Mouse-Sensitivity related)
 
Version changelist
changelist V1390
- fixed white dots on joints in VoxelPawn
 - implemented some DOF tweaks and a shutter effect (via .ini values)
 - fixed jerky movement of camera when UDP-controlling and having a look-target
 - implemented Graphics Tablet feature Button
 - implemented additional "SetProp" Node functionality (+ and - adds to Location/Rotation)
 - implemented relative drawing movement in pen Widget (hold shift when clicking on the ruler-move button)
 - added FX/Filter Widget
 - added DrawStyle functionality to drawings (hardcode broken though)
 - fixed weird drawings loading bug
 - DOF distribution of rendertargets is now 'o' (better looking with better performance!)
 - fixed: creating a Camera with the "k" key can put you outside geometry
 - fixed MSBSpriteActor
 - added walking and turning to MSBPuppet
 - added grabbing to MSBPuppet
 - fixed MSBPuppet Reset and Load
 - new KAsset for MSBPuppet
 - added DIY MoCap suit implementation (Alpha stage!) - see http://www.massage-me.at/puppeteer
 
changelist V1380
- added gametrak input-control to drawings
 - fixed rotation bug from 1375 patch
 - implemented trace-tool for characters and drawings and added resolution (now up to 256x256)
 - fixed all save-lists not updating correctly
 - removed right-click context menu and red marker when pen-widget is open
 - more stable drawing code
 - added projector(decal)-linking to particles
 - really fixed attach button
 - savegames can now be deleted form the savegame list (data is not deleted - can be reinserted into the MSBCode.ini)
 - fixed Pawn scaling
 
changelist V1375Patch
- removed camera preview window (will return soon)
 - fixed attach button
 - removed debug text when playing
 - added a grid for rotation
 - fixed scaling (removed scaling for characters)
 - added a 'Hide' Node
 - included more complex skeleton (thanks aga!)
 - added paintable mouth and lipsyncing (through consolecommand "switchmouth"- alpha stage!)
 - added a button to change the MouseSensitivity and Resolution
 - fixed painting in VoxelEditor hovering over grid
 - included debugText in VoxelEditor telling you which bone you're painting on (thanks Kate!)
 - fixed Bon Blocks not displaying correctly after loading a character
 - fixed particle-z problem (or at least changed it)
 
changelist V1370Beta
- fixed MiniMap movement Bug (minimap only moved half the speed of the mouse cursor)
 - added icons to most buttons
 - rewrote the voxeleditor for greatly increased performance - now using particles instead of actors
 - switched mouse buttons for nodes - left button will grab/release node, right button gets the menu
 - fixed save-lists not updating with the new saves unless menu was closed.
 - PoseEditor is a separate toolstrip now to make posing a lot easier
 - implemented the pen toolstrip to create props
 - implemented the puppet list to create Ragdoll-Puppets from all voxelcharacters - works only with a GameTrak device
 - fixed tweens sometimes not resetting properly
 - fixed selection boxes still visible when playing
 - fixed crash when doing loops
 - many smaller fixes
 
changelist V1360Beta
- added Command Line options "?LoadMSB=<SceneName>" and "?InstantRun"
 - added Ragdoll Marionette
 - added support for WiiMote
 - fixed VR Camera and overall GameTrak implementation
 - fixed 'Next' and 'Prev' Button Bug for Poses and Voxel Parts
 - reorganised saving and loading to support importing and exporting
 - included a conversion tool for old saves
 - highly improved Text readability
 - added Maya-like Button distribution when mouse-right-clicking
 - LevelName now selectable with a list
 - added a warningmessage Window and a couple of warning messages if things go wrong
 - converted Audio Input from vvvv to C# and included direct audio recording
 - Camera Preview Window now bigger and always in lower right corner of the screen
 - lots of minor code changes to improve stability
 -  VoxelEditor fixes:
- rewrote ColorSelect and Mouth creation Buttons (and some more)
 - added ColorPalette functionality
 - restructured appearance and Button setup
 - added clickable VoxelShader support (no Magic words anymore)
 - added two VoxelShaders - Brush and Self (working Titles)
 - VoxelShaders now individual per-Bone and VoxelShaderProperties can be changed graphically
 - added scale/translation/rotation of individual Bone to VoxelEditor
 - fixed PoseEditor in VoxelEditor - now works as in SceneEditor
 - added UDP support for Bone Rotation (external Tool is in the works)
 - VoxelPawn in VoxelEditor will preview Lipsyncing on channel 1
 
 - implemented MiniMap in top-right corner of the SceneEditor - leftClick and drag to move
 - fixed Bug where contextMenu would spawn Actors at the location of the 2nd Mouseclick rather than the 1st
 - fixed 2DCharacter loading in 2DCharacter Editor
 
changelist V1350Beta
- fixed the need to hit Del instead of Backspace in Textbuttons
 - implemented "SetAnimSet" functionality to swap animationsets (e.g. use UT anims for walking)
 - some Code refinements (implemented PropertyButtonComplex for lists within Properties)
 -  implemented smooth Tweening/keyframing Code and moved from Velocity to Time Input
- This makes the Tweening Nodes not recognize old Values anymore! Please update all Tweening nodes accordingly and re-save!
 
 - fixed a bug where RootNodes wouldn't attach to its Pawn
 - fixed some Interface Issues with Deleting
 - implemented Container Nodes for structuring more complex shots
 -  completely rewrote helper applicatitons
- moved from vvvv to C#
 - included a Tracer application for the Voxeleditor
 - included support for the Gametrak input device as camera interface
 - included simpler USB joystiq support
 
 
changelist V1340Beta
- implemented access to all Unreal Characters, including custom community characters.
 - fixed Prop Actor saving content.
 - implemented Actor Keyframe Highlighting
 - fixed Actor Highlighting
 - fixed Voxelprops displaying saved names
 - fixed Voxelprops saving
 - fixed weird Node behavior when in standard Unreal Levels
 - implemented select/multi-select and multi-move/rotate for actors
 - implemented a layer between Interface and 3D world for better text readability
 - implemented custom context menu when right clicking on open space
 - fixed deleting Keyframes
 - fixed Node Linking Out-In
 - fixed hiding/showing nodes if a loop is present
 - some Interface changes
 
changelist V1335Beta
- Fixed small interface adjustment Bugs
 - removed Head from 2DCharacterEditor
 - Changed some of the interface of the Voxeleditor
 - implemented MSBActor Wrapper for non MSB Classes
 - Fixed Tween interpolation code - now interpolates linear
 - Fixed ScriptRoot still being executed even thought Movie has been stopped
 - implemented "Fill" function in Voxeleditor
 - implemented better brush navigation in Voxeleditor
 - implemented a simple loading screen
 - fixed Pad Pose saving
 - fixed Keybinding triggering when typing
 - implemented simple Voxelshader support
 - implemented Decals
 - implemented shortcut "K" for spawning a Camera
 - implemented "possess" property to fly around with a camera
 - changed number of overlays rendered for DoF from 9 to 5 for better performance
 - fixed ScriptRoot execution bug
 
changelist V1331Beta
- Fixed accidental Package referencing
 
changelist V1330Beta
- Fixed VoxelEditor Loading Bug
 - Fixed Saving/Loading and Character referencing
 - implemented Saving hidden branches
 - Fixed Collisionsize on Pawns
 - Fixed blank Textinput field
 - Fixed SetPose Node feedback
 - Fixed simple Node selection feedback (Cameras, etc)
 - Fixed some "Accessed None"'s when scaling a character
 - implemented: now saves last known Camera position
 - Fixed cleanup after deleting Pawns and Actors
 - Fixed "bFirstStart" - now autosensing
 - Changed some coloring for Cameras and Keyframes
 - implemented "Voxelshaders"
 - implemented basic Decals
 - Fixed scaling gridsize when scaling BlockBrush
 - Fixed BlockBrush deletion now more forgiving
 - implemented interface changes
 
changelist V1325Beta
- Fixed some Bugs in the savegame function, including the missing PoseActor in SetPose Node
 - Fixed Sequence Hiding Bug (Crash to Desktop)
 - Fixed Depth of Field setting sucking too much performance
 - Fixed Voxeleditor Cube so that 4 small Cubes are now 1 big Cube, position wise
 - Fixed Saving for Parts, Voxel- and 2D-Characters
 - Fixed Voxel Rotation to match Joint Rotation (no more "holes" between Voxels)
 - Fixed saving Actor and Pawn Scaling
 - Fixed PoseEditor being unable to set Head rotation
 - Fixed Camera Preview window going fullscreen when Camera is in lower right corner of the screen
 - Fixed CollisionHeight scaling with Scale Button
 - Fixed MovieSandboxMainMenuGame now no longer called MovieSandboxgame in UT Gametype select screen
 - Fixed Button scaling in Main Menu
 - Fixed Keyframes being visible when Scene is running
 
changelist V1320Beta
- Fixed Package naming convention
 - included Actor Keyframing
 - included Voxel Scaling
 - reworked 2DCharacterEditor and 2D Face
 - moved Camera DOF Settings to Node
 - removed seperate Camera Tweening
 - Fixed Main Menu environment Name Button is behaving strangely.
 - Fixed 2DCharacterEditor Buttons behaving strangely
 - Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
 - Fixed RootNode tree-hiding
 - Fixed PawnRoots not getting renamed with the BtnName PropertyButton
 - included Buttonlist for SetPose Node
 - included paintable VoxelMouth
 - included scrolling buttons for Lists with more than 8 items
 - Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
 - Fixed Using the right userini in MovieSandbox.bat
 - included pressing escape to exit TextButtons or deSelect
 - Fixed Bug in Button architecture that disabled Buttons
 - included Buttons for scaling the Voxelbrush
 - Fixed empty Save Arrays causing createNew Button to disappear
 - Fixed Listbutton creating new Listbutton when Buttonlist is empty
 - Fixed minor fixes to tooltips and Button Names
 - included a new, hopefully better readable font
 - Fixed 2D character saving bug
 - Fixed flying out of world/through solid geometry in fly mode
 
changelist V1310Alpha
- Fixed Voxel rotation
 - Fixed lost attachents when restarting movie
 - Fixed ListButtons should collapsing when clicking on other Listbuttons
 - Fixed a bug where sometimes Buttons didn't work anymore
 - Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
 - Fixed setting Properties to "None" by clicking in the open.
 - included first "paintable" Mouthpart (proof of concept) for VoxelEditor
 - implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
 

