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no, this is the right place to ask questions, definetly. Right now, it's not simple to do. But in future updates, you will be able to attach props (and staticmeshes) to any bone you like. Unfortunately, the attach command isn't really working right now. Do you want to create a whole character just by attaching things on the bones? I could probably implement something like that.
no, this is the right place to ask questions, definetly. Right now, it's not simple to do. But in future updates, you will be able to attach props (and staticmeshes) to any bone you like. Unfortunately, the attach command isn't really working right now. Do you want to create a whole character just by attaching things on the bones? I could probably implement something like that.
--[[User:PersonTwoOneEightFour|fiezi]] 20:17, 3 September 2007 (MEST)
--[[User:PersonTwoOneEightFour|fiezi]] 20:17, 3 September 2007 (MEST)
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Actually, what I am wondering is if I can import a static mesh from a program like Blender and then do the skeleton set-up/rigging in Moviesandbox. Also, I was reading on the Wiki that there was some discussion of implementing "Puppet Show" from Georgia Tech in Moivesandbox. Has that been done already? Would it be hard to do? I have a puppetry background and really like the Puppet Show concept...I think it would be another great tool for Machinima creators. Thanks.
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--[[User:Andrew|Andrew]] 15:14, 7 September 2007 (MEST)

Revision as of 13:14, 7 September 2007

This is the Main Talk page. Please feel free to leave a message! --fiezi 21:07, 23 June 2007 (MEST)

I have a couple question about Moviesandbox, can you import static meshes and then rig them with the standard Unreal skeleton using the character creation tools? Sorry if this is not the place for this. --Andrew 05:53, 2 September 2007 (MEST)

Hi Andrew, no, this is the right place to ask questions, definetly. Right now, it's not simple to do. But in future updates, you will be able to attach props (and staticmeshes) to any bone you like. Unfortunately, the attach command isn't really working right now. Do you want to create a whole character just by attaching things on the bones? I could probably implement something like that. --fiezi 20:17, 3 September 2007 (MEST)

Actually, what I am wondering is if I can import a static mesh from a program like Blender and then do the skeleton set-up/rigging in Moviesandbox. Also, I was reading on the Wiki that there was some discussion of implementing "Puppet Show" from Georgia Tech in Moivesandbox. Has that been done already? Would it be hard to do? I have a puppetry background and really like the Puppet Show concept...I think it would be another great tool for Machinima creators. Thanks. --Andrew 15:14, 7 September 2007 (MEST)

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