ToDo
From Moviesandbox
(Difference between revisions)
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Version 1400 is considered the final release right now. From then on, i'll be releasing updates more sporadically, depending on personal and community demand.<br> | Version 1400 is considered the final release right now. From then on, i'll be releasing updates more sporadically, depending on personal and community demand.<br> | ||
Once 1400 is reached i will be evaluating a port to the next iteration of the Unreal Engine. | Once 1400 is reached i will be evaluating a port to the next iteration of the Unreal Engine. | ||
+ | |||
+ | <h2>2000Beta </h2> | ||
+ | * Moviesandbox 2 will be released as OpenSource with its own engine | ||
+ | * implementing similar functionality to MSB for UT2k4 | ||
+ | * release expected in fall 2009 | ||
<h2>1400Beta goals</h2> | <h2>1400Beta goals</h2> |
Revision as of 09:15, 2 April 2009
This is the general Roadmap for Moviesandbox development.
Version 1400 is considered the final release right now. From then on, i'll be releasing updates more sporadically, depending on personal and community demand.
Once 1400 is reached i will be evaluating a port to the next iteration of the Unreal Engine.
2000Beta
- Moviesandbox 2 will be released as OpenSource with its own engine
- implementing similar functionality to MSB for UT2k4
- release expected in fall 2009
1400Beta goals
- bugfixes according to community support
- easy import/export for Poses, characters, Props, etc. (e.g. no ini-editing)
- stronger integration with C# toolsets
- DIY MoCap Tool Support
things on the list
- Automated VoxelPawn creation
- Animation Editor instead of just simple poses
- implementing a motion recorder for playback of recorded puppeteering