ToDo
From Moviesandbox
(Difference between revisions)
Line 13: | Line 13: | ||
* select objects close to other objects with a list | * select objects close to other objects with a list | ||
* import/export for Poses, characters, Props, etc. | * import/export for Poses, characters, Props, etc. | ||
- | * finish 2D Character Editor | ||
- | * change to UT-Mod-Structure | ||
* restructure icon positions and interface | * restructure icon positions and interface | ||
* more Actions | * more Actions | ||
+ | * integration with vvvv toolsets | ||
+ | |||
moved from 1320 BETA: | moved from 1320 BETA: | ||
* more complex Savegame referencing (allows Actor cross referencing) | * more complex Savegame referencing (allows Actor cross referencing) |
Revision as of 04:15, 23 July 2006
Contents |
version 1320 release fixes and features: first open beta
- Actor keyframing
- Voxel Editor gets Voxel-Scaling functionality
- include "paintable" face parts (mouth)
- include "Browser" for savegames, Poses, Voxelcharacters and -parts.
- setPose should get a buttonlist of all saved poses as well
- create Mac and Linux Shortcuts
- general bugfixing
version 1400Beta release fixes and features:
- bugfixes according to community support
- object finder/navigator
- select objects close to other objects with a list
- import/export for Poses, characters, Props, etc.
- restructure icon positions and interface
- more Actions
- integration with vvvv toolsets
moved from 1320 BETA:
- more complex Savegame referencing (allows Actor cross referencing)
- restructure Voxel Editor interface
- customize Characters after loading
more structural things
- revisit Savegame organisation
- include select, multi-select and copy/paste
- implement shortcuts
mid-term Tasks
- create browser windows
- 3D,2D and Actor Action nesting (to create self-running actors)
- Minimap support for complex action lists
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- incorporate some sort of project Management
helper Application related
- switch to C++ or Java or Processing
- integrate the Unreal Package Tool[1], somehow.
dreaming at night...
- Multiplayer support
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props
- 3D-Milk-Scanner support
- haptic Puppet Control support
- Automated VoxelPawn creation
- DIY MoCap Tool Support