ToDo

From Moviesandbox

(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
- 
<h2>version 1320 release fixes and features: ''first open beta'' </h2>
<h2>version 1320 release fixes and features: ''first open beta'' </h2>
Line 9: Line 8:
* customize Characters after loading
* customize Characters after loading
* select objects close to other objects with a list
* select objects close to other objects with a list
-
* restructure icon positions
 
* create Mac and Linux Shortcuts
* create Mac and Linux Shortcuts
 +
 +
<h2>version 1400Beta release fixes and features: ''first open beta'' </h2>
 +
* bugfixes according to community support
 +
* object finder/navigator
 +
* import/export for Poses, characters, Props, etc.
 +
* finish 2D Character Editor
 +
* change to UT-Mod-Structure
 +
* restructure icon positions and interface
 +
* more Actions
<h2>more structural things</h2>
<h2>more structural things</h2>
Line 20: Line 27:
<h2>mid-term Tasks</h2>
<h2>mid-term Tasks</h2>
-
* redo interface
 
* create browser windows
* create browser windows
* 3D,2D and Actor Action nesting (to create self-running actors)
* 3D,2D and Actor Action nesting (to create self-running actors)
Line 26: Line 32:
* collision box around things should adjust to shape of things.
* collision box around things should adjust to shape of things.
* characters should be able to sit down (collision/physics wise)
* characters should be able to sit down (collision/physics wise)
- 
* incorporate some sort of project Management
* incorporate some sort of project Management
<h2>helper Application related</h2>
<h2>helper Application related</h2>
-
* switch to C++ or Java
+
* switch to C++ or Java or Processing
* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow.
* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow.
Line 37: Line 42:
* Animation *.bvh File support
* Animation *.bvh File support
* Video recording support for 2D-Pawns and -Props
* Video recording support for 2D-Pawns and -Props
 +
* 3D-Milk-Scanner support
 +
* haptic Puppet Control support
* Automated VoxelPawn creation
* Automated VoxelPawn creation

Revision as of 03:56, 20 June 2006

Contents

version 1320 release fixes and features: first open beta

  • more complex Savegame referencing (allows Actor cross referencing)
  • Voxel Editor gets Voxel-Scaling functionality
  • include "paintable" eye parts
  • managing savegames
  • setPose should get a buttonlist of all saved poses as well
  • customize Characters after loading
  • select objects close to other objects with a list
  • create Mac and Linux Shortcuts

version 1400Beta release fixes and features: first open beta

  • bugfixes according to community support
  • object finder/navigator
  • import/export for Poses, characters, Props, etc.
  • finish 2D Character Editor
  • change to UT-Mod-Structure
  • restructure icon positions and interface
  • more Actions

more structural things

  • define more strict code naming conventions
  • revisit TextInput
  • revisit Savegame organisation
  • restructure Mouse Object
  • restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)

mid-term Tasks

  • create browser windows
  • 3D,2D and Actor Action nesting (to create self-running actors)
  • Minimap support for complex action lists
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)
  • incorporate some sort of project Management

helper Application related

  • switch to C++ or Java or Processing
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
  • 3D-Milk-Scanner support
  • haptic Puppet Control support
  • Automated VoxelPawn creation
Personal tools
Moviesandbox for UT2004