Bugs
From Moviesandbox
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<h2> Version changelist </h2> | <h2> Version changelist </h2> | ||
- | + | === changelist V1310Alpha | |
* Fixed Voxel rotation | * Fixed Voxel rotation | ||
* Fixed lost attachents when restarting movie | * Fixed lost attachents when restarting movie |
Revision as of 03:46, 20 June 2006
If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen.
Contents |
general Bugs
- DOF setting for Camera doesn't get saved
- creating a node with pressing the Right Mouse button renders it unuseable
- no way to save more than 16 or so projects - need sidebars
- ScriptRoots get executed in Edit Mode
- Things don't spawn when Player is inside Geometry/BSP/outside world
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
- Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
- Workaround: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
- RootNode hiding doesn't work
general Workarounds
- try to keep your user.ini as clean as possible. We only need moving and exiting the game, that's pretty much it.
- Frequent DeSelecting (clicking somewhere in the open) helps prevent nasty workflow Issues.
Version changelist
=== changelist V1310Alpha
- Fixed Voxel rotation
- Fixed lost attachents when restarting movie
- Fixed ListButtons should collapsing when clicking on other Listbuttons
- Fixed a bug where sometimes Buttons didn't work anymore
- Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
- Fixed setting Properties to "None" by clicking in the open.
- included first "paintable" Mouthpart (proof of concept) for VoxelEditor
- implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
============= changelist V1320Beta =============
- fill in here