ToDo
From Moviesandbox
(Difference between revisions)
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<h2>version 1310 release fixes and features:</h2> | <h2>version 1310 release fixes and features:</h2> | ||
- | * Fix Voxel rotation | ||
* include "paintable" Mouthparts | * include "paintable" Mouthparts | ||
** need to create a button | ** need to create a button | ||
+ | * Fix Voxel rotation | ||
+ | ** Fixed | ||
* implement a "talking" texture for the standard unreal pawn and fix the sorting bug | * implement a "talking" texture for the standard unreal pawn and fix the sorting bug | ||
** Fixed | ** Fixed |
Revision as of 03:13, 20 June 2006
Contents |
version 1310 release fixes and features:
- include "paintable" Mouthparts
- need to create a button
- Fix Voxel rotation
- Fixed
- implement a "talking" texture for the standard unreal pawn and fix the sorting bug
- Fixed
- Fix lost attachents when restarting movie
- Fixed
- ListButtons should collapse when clicking on other Listbuttons
- Fixed
version 1320 release fixes and features: first open beta
- more complex Savegame referencing (allows Actor cross referencing)
- Voxel Editor gets Voxel-Scaling functionality
- include "paintable" eye parts
- managing savegames
- importing Poses
- customize Characters after loading
- select objects close to other objects with a list
- restructure icon positions
- object finder
- create Mac and Linux Shortcuts
more structural things
- restructure all Actions so we can do undo (make exec functions so we can set KeyBindings)
- revisit TextInput
- revisit Savegame organisation
- restructure Mouse Object
- disable all buttons if one is pressed - special case: ListButton. Should be more modular!
mid-term Tasks
- redo interface
- create browser windows
- 3D,2D and Actor Action nesting (to create self-running actors)
- Minimap support for complex action lists
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- incorporate some sort of project Management
helper Application related
- switch to C++ or Java
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props
- Automated VoxelPawn creation