Bugs
From Moviesandbox
(Difference between revisions)
												
			
			 (→Date: 4-17-2006 ===)  | 
				 (→Date: 5-21-2006 ===)  | 
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* Spritepawn: Z-buff definition places sprite behind static meshes.  | * Spritepawn: Z-buff definition places sprite behind static meshes.  | ||
-> might be a huge thing.  | -> might be a huge thing.  | ||
| + | |||
| + | ================= Date: 6-03-2006 ====================  | ||
| + | |||
| + | * Text Input: "R" character causes text to be fed to console input.  | ||
Revision as of 17:57, 3 June 2006
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
 - Screenresolution has to be set to 1024x768 or Object picking will not work correctly
 
Contents | 
=========== Date: 4-10-2006 ==============
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
 
=========== Date: 4-17-2006 ==============
- Settexture: Text input will feed text into console if "t" is typed.
 
=========== Date: 5-21-2006 ==============
- Spritepawn: Z-buff definition places sprite behind static meshes.
 
-> might be a huge thing.
=========== Date: 6-03-2006 ==============
- Text Input: "R" character causes text to be fed to console input.
 

