Bugs
From Moviesandbox
(Difference between revisions)
(→Date: 4-17-2006 ===) |
(→Date: 5-21-2006 ===) |
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* Spritepawn: Z-buff definition places sprite behind static meshes. | * Spritepawn: Z-buff definition places sprite behind static meshes. | ||
-> might be a huge thing. | -> might be a huge thing. | ||
+ | |||
+ | ================= Date: 6-03-2006 ==================== | ||
+ | |||
+ | * Text Input: "R" character causes text to be fed to console input. |
Revision as of 17:57, 3 June 2006
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
- Screenresolution has to be set to 1024x768 or Object picking will not work correctly
Contents |
=========== Date: 4-10-2006 ==============
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
=========== Date: 4-17-2006 ==============
- Settexture: Text input will feed text into console if "t" is typed.
=========== Date: 5-21-2006 ==============
- Spritepawn: Z-buff definition places sprite behind static meshes.
-> might be a huge thing.
=========== Date: 6-03-2006 ==============
- Text Input: "R" character causes text to be fed to console input.