Bugs

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(Date: 4-17-2006 ===)
(Date: 5-21-2006 ===)
Line 14: Line 14:
* Spritepawn: Z-buff definition places sprite behind static meshes.
* Spritepawn: Z-buff definition places sprite behind static meshes.
-> might be a huge thing.
-> might be a huge thing.
 +
 +
================= Date: 6-03-2006 ====================
 +
 +
* Text Input: "R" character causes text to be fed to console input.

Revision as of 17:57, 3 June 2006

  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Screenresolution has to be set to 1024x768 or Object picking will not work correctly

Contents

=========== Date: 4-10-2006 ==============
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
=========== Date: 4-17-2006 ==============
  • Settexture: Text input will feed text into console if "t" is typed.
=========== Date: 5-21-2006 ==============
  • Spritepawn: Z-buff definition places sprite behind static meshes.

-> might be a huge thing.

=========== Date: 6-03-2006 ==============
  • Text Input: "R" character causes text to be fed to console input.
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