ToDo

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<h2>current Tasks</h2>
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<h2>version 1310 release fixes and features:</h2>
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* implement a "talking" texture for the standard unreal pawn
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* include "paintable" Mouthparts
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* Fix Voxel rotation
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* Fix lost attachents when restarting movie
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* Double check spawning and warn when PlayerController cannot spawn things
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* ListButtons should collapse when clicking on other Listbuttons
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<h2>version 1320 release fixes and features:</h2>
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* more complex Savegame referencing (allows Actor cross referencing)
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* Fix Bug where ScriptRoots get executed in Edit Mode
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* Voxel Editor gets Voxel-Scaling functionality
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* importing Poses
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* customize Characters after loading
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<h2>mid-term Tasks</h2>
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* redo interface
* create browser windows
* create browser windows
* 3D,2D and Actor Action nesting (to create sel-running actors)
* 3D,2D and Actor Action nesting (to create sel-running actors)
* Minimap support for complex action lists
* Minimap support for complex action lists
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* split into three parts: character editor, animation editor, scene editor
 
* collision box around things should adjust to shape of things.
* collision box around things should adjust to shape of things.
* characters should be able to sit down (collision/physics wise)
* characters should be able to sit down (collision/physics wise)
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* expose 2D characters
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* incorporate some sort of project Management
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* 2D characters should have attachment option for head or should consist of a head and a body
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* same goes for 3D characters
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* Scene Editor Character Menu should get character list from character editor (like in "the movies")
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* Every project should have its own characters and scenes
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<h2>Character Editor</h2>
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<h3>Voxel Editor</h3>
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* create and edit characters from small cubes
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* load/save individual parts - program a preview window for each part.
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* every MasterNode has the Bone's name as a Tag, so you can load individual parts and just replace the MasterNode
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<h3>2D character Editor</h3>
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* should look like a flipbook with different places for each pic
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* fill in the necessary textures and have a preview of the character "in-engine"
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<h3>3D character Editor</h3>
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* needs to incorporate head stuff.
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* two different skeletons
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* ???
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<h2>helper Application related</h2>
<h2>helper Application related</h2>
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* clean up vvvv Joystick input
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* switch to C++ or Java
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* then switch to C++ or Java
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* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow.
* integrate the Unreal Package Tool[http://www.acordero.org/prog_proj_UTPT.html], somehow.
<h2>future Tasks</h2>
<h2>future Tasks</h2>
* Multiplayer support
* Multiplayer support
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* seperate Animation and Pawn Editor
 
* Animation *.bvh File support
* Animation *.bvh File support
* Video recording support for 2D-Pawns and -Props
* Video recording support for 2D-Pawns and -Props
* Automated VoxelPawn creation
* Automated VoxelPawn creation

Revision as of 14:15, 7 June 2006

Contents

version 1310 release fixes and features:

  • implement a "talking" texture for the standard unreal pawn
  • include "paintable" Mouthparts
  • Fix Voxel rotation
  • Fix lost attachents when restarting movie
  • Double check spawning and warn when PlayerController cannot spawn things
  • ListButtons should collapse when clicking on other Listbuttons

version 1320 release fixes and features:

  • more complex Savegame referencing (allows Actor cross referencing)
  • Fix Bug where ScriptRoots get executed in Edit Mode
  • Voxel Editor gets Voxel-Scaling functionality
  • importing Poses
  • customize Characters after loading


mid-term Tasks

  • redo interface
  • create browser windows
  • 3D,2D and Actor Action nesting (to create sel-running actors)
  • Minimap support for complex action lists
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)
  • incorporate some sort of project Management

helper Application related

  • switch to C++ or Java
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
  • Automated VoxelPawn creation
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