Bugs
From Moviesandbox
(Difference between revisions)
												
			
			 (→Date: 5-21-2006 ===)  | 
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| - | * Textinput only works correctly when mouse is not over any button.  | ||
| - | * Textinput erase is flaky.   | ||
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.  | * Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.  | ||
| - | * Camera Preview window takes whole screen if properties pop up too low on screen ------ partly fixed! Need Interface overhaul   | ||
* Screenresolution has to be set to 1024x768 or Object picking will not work correctly  | * Screenresolution has to be set to 1024x768 or Object picking will not work correctly  | ||
| Line 8: | Line 5: | ||
* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.  | * Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.  | ||
| - | |||
| - | * Loadgames do not take Codechanges into account  | ||
================= Date: 4-17-2006 ====================  | ================= Date: 4-17-2006 ====================  | ||
* Settexture: Text input will feed text into console if "t" is typed.  | * Settexture: Text input will feed text into console if "t" is typed.  | ||
| + | -> Setup problem, needs to be adressed or documented.  | ||
================= Date: 5-21-2006 ====================  | ================= Date: 5-21-2006 ====================  | ||
* Spritepawn: Z-buff definition places sprite behind static meshes.  | * Spritepawn: Z-buff definition places sprite behind static meshes.  | ||
| + | -> might be a huge thing.  | ||
Revision as of 20:28, 23 May 2006
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
 - Screenresolution has to be set to 1024x768 or Object picking will not work correctly
 
=========== Date: 4-10-2006 ==============
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
 
=========== Date: 4-17-2006 ==============
- Settexture: Text input will feed text into console if "t" is typed.
 
-> Setup problem, needs to be adressed or documented.
=========== Date: 5-21-2006 ==============
- Spritepawn: Z-buff definition places sprite behind static meshes.
 
-> might be a huge thing.

