Bugs

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(Date: 4-17-2006 ===)
(Date: 5-21-2006 ===)
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================= Date: 5-21-2006 ====================
================= Date: 5-21-2006 ====================
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* Spritepawn z-buff definition places sprite behind static meshes.
+
* Spritepawn: Z-buff definition places sprite behind static meshes.

Revision as of 15:03, 21 May 2006

  • Textinput only works correctly when mouse is not over any button.
  • Textinput erase is flaky.
  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Camera Preview window takes whole screen if properties pop up too low on screen ------ partly fixed! Need Interface overhaul
  • Screenresolution has to be set to 1024x768 or Object picking will not work correctly
=========== Date: 4-10-2006 ==============
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
  • Loadgames do not take Codechanges into account
=========== Date: 4-17-2006 ==============
  • Settexture: Text input will feed text into console if "t" is typed.
=========== Date: 5-21-2006 ==============
  • Spritepawn: Z-buff definition places sprite behind static meshes.
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