ToDo
From Moviesandbox
(Difference between revisions)
Line 18: | Line 18: | ||
* should look like a flipbook with different places for each pic | * should look like a flipbook with different places for each pic | ||
* fill in the necessary textures and have a preview of the character "in-engine" | * fill in the necessary textures and have a preview of the character "in-engine" | ||
- | + | <h3>3D character Editor</h3> | |
- | + | * needs to incorporate head stuff. | |
+ | * two different skeletons | ||
+ | * ??? | ||
<h2>helper Application related</h2> | <h2>helper Application related</h2> |
Revision as of 05:45, 18 May 2006
Contents |
current Tasks
- rewrite save-game code to allow for changes to the original Map
- 3D and 2D Action nesting
- Minimap support for complex action lists
- split into three parts: character editor, animation editor, scene editor
- nest character lipsyncing in character code, only channel as a property for lipsyncing
- collision box around things should adjust to shape of things.
- characters should be able to sit down (collision/physics wise)
- 2D characters should have attachment option for head or should consist of a head and a body
- same goes for 3D characters
Character Editor
Voxel Editor
- create and edit characters from small cubes
- save individual parts - program a preview window for each part.
2D character Editor
- should look like a flipbook with different places for each pic
- fill in the necessary textures and have a preview of the character "in-engine"
3D character Editor
- needs to incorporate head stuff.
- two different skeletons
- ???
helper Application related
- multiple Joystiq input to vvvv
- then switch to C++ or Java
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- seperate Animation and Pawn Editor
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props