ToDo

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<h2>current Tasks</h2>
<h2>current Tasks</h2>
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* fading/cropping/positioning of User Overlays
 
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* adress Textinput
 
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* "Movement Filter"/"Behavior" System
 
* rewrite save-game code to allow for changes to the original Map
* rewrite save-game code to allow for changes to the original Map
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* rewrite Mouse Code to allow for multiple selections
 
* 3D and 2D Action nesting
* 3D and 2D Action nesting
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* Lipsync Object
 
* Minimap support for complex action lists
* Minimap support for complex action lists
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* Object UDP-out
+
* split into three parts: character editor, animation editor, scene editor
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* better Input Recorder support
+
* nest character lipsyncing in character code, only channel as a property for lipsyncing
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* selected NodeButtons highlight relevant Actors
+
* collision box around things should adjust to shape of things.
 +
* characters should be able to sit down (collision/physics wise)
 +
 
 +
* 2D characters should have attachment option for head or should consist of a head and a body
 +
* same goes for 3D characters
 +
 
 +
<h2>Character Editor</h2>
 +
<h3>Voxel Editor</h3>
 +
* create and edit characters from small cubes
 +
* save individual parts - program a preview window for each part.
 +
<h3>2D character Editor</h3>
 +
* should look like a flipbook with different places for each pic
 +
* fill in the necessary textures and have a preview of the character "in-engine"
 +
 
 +
 
<h2>helper Application related</h2>
<h2>helper Application related</h2>

Revision as of 05:42, 18 May 2006

Contents

current Tasks

  • rewrite save-game code to allow for changes to the original Map
  • 3D and 2D Action nesting
  • Minimap support for complex action lists
  • split into three parts: character editor, animation editor, scene editor
  • nest character lipsyncing in character code, only channel as a property for lipsyncing
  • collision box around things should adjust to shape of things.
  • characters should be able to sit down (collision/physics wise)
  • 2D characters should have attachment option for head or should consist of a head and a body
  • same goes for 3D characters

Character Editor

Voxel Editor

  • create and edit characters from small cubes
  • save individual parts - program a preview window for each part.

2D character Editor

  • should look like a flipbook with different places for each pic
  • fill in the necessary textures and have a preview of the character "in-engine"


helper Application related

  • multiple Joystiq input to vvvv
  • then switch to C++ or Java
  • integrate the Unreal Package Tool[1], somehow.

future Tasks

  • Multiplayer support
  • seperate Animation and Pawn Editor
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
Personal tools
Moviesandbox for UT2004