ToDo
From Moviesandbox
(Difference between revisions)
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<h2>current Tasks</h2> | <h2>current Tasks</h2> | ||
- | * maybe nest Lipsyncing to LipsyncHead first -- alpha, UDP port is 2184 | ||
- | * LipSyncTextures non-looping | ||
- | * enable custom skeleton keys and Poses | ||
* apply LipsyncHead to skeletal Mesh (skinswapping/Bone compatibility) | * apply LipsyncHead to skeletal Mesh (skinswapping/Bone compatibility) | ||
+ | * fading/cropping/positioning of User Overlays | ||
* adress Textinput | * adress Textinput | ||
* "Movement Filter"/"Behavior" System | * "Movement Filter"/"Behavior" System |
Revision as of 06:28, 26 April 2006
current Tasks
- apply LipsyncHead to skeletal Mesh (skinswapping/Bone compatibility)
- fading/cropping/positioning of User Overlays
- adress Textinput
- "Movement Filter"/"Behavior" System
- rewrite save-game code to allow for changes to the original Map
- rewrite Mouse Code to allow for multiple selections
- 3D and 2D Action nesting
- Lipsync Object
- Minimap support for complex action lists
- Object UDP-out
- better Input Recorder support
- selected NodeButtons highlight relevant Actors
helper Application related
- multiple Joystiq input to vvvv
- then switch to C++ or Java
- integrate the Unreal Package Tool[1], somehow.
future Tasks
- Multiplayer support
- seperate Animation and Pawn Editor
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props