Features
From Moviesandbox
(Difference between revisions)
Line 12: | Line 12: | ||
* Move/Rotate/Scale all Objects | * Move/Rotate/Scale all Objects | ||
* Object specific menus | * Object specific menus | ||
+ | * Object Movement/Rotation Tweening | ||
* Spawn custom Pawn models | * Spawn custom Pawn models | ||
* Spawn dynamic Lights | * Spawn dynamic Lights |
Revision as of 19:08, 16 April 2006
If you would like to discuss the feature list, please do so by clicking on the "discussion" tab above this window. Feel free to add new features to the Feature Demands List.
Contents |
implemented Features
Key Features
- customizable Graphical User Interface
- Hypergraph with Loops and multiple in-out
- simple Animation Pose Editor
- graphical Key Input and UDP Input support
Objects
- Move/Rotate/Scale all Objects
- Object specific menus
- Object Movement/Rotation Tweening
- Spawn custom Pawn models
- Spawn dynamic Lights
- Camera Preview window with Field Of View support
- realtime Camera Depth of Field
- 2D-Props and -Pawns
- attach objects to Bones (e.g. bottle->hand)
- easy access to UT2004 advanced Properties Tab (Windows only)
Animation
- InGame Animation Preview and Tweaking
- Poses add to existing Animations
- Pose tweening
- Lipsyncing workflow with vvvv[1] and Lipsync Patch.
- Camerakey Objects define Camerapaths
Actions
- Loops and multi-In/Out
Workflow
- Root Nodes can hide Action Lists