Bugs

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(changelist V1390)
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If you find a bug that's not mentioned in "general Bugs", please add it to the list.
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<h2>ToDo list</h2>
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In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section.
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Not really show-stoppers, but would help to have:
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If you're not sure how to submit your bug or want to describe a more complex process, go to the [[Talk:Bugs]] page and explain. I don't have time to fix everything at once, but I'll listen.
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Also, please sign your comments with the <nowiki>--~~~~</nowiki> shortcut or the related button on top of the editing menu. Thanks!
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<h2> known Bugs v1380 beta</h2>
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<h2>Known Issues: </h2>
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* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
+
A list of smaller and bigger things that need to be done, and workarounds where applicable
-
* Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
+
-
* Camera cannot tilt when using ViewTarget
+
-
* mysterious black empty Node appears in some occasions after loading
+
-
* the Pad button is buggy and works for all characters at the same time
+
-
* clicking on the "Advanced" button when in Fullscreen mode will crash Moviesandbox
+
-
* No Grid when scaling/roating MSBPawn or VoxelParts
+
-
* 2DPawn Animations buggy
+
-
* drawings can have a maximum of 4096 particles
+
-
* Localisation Bug - True/False values don't work in non-english versions!
+
-
* RenderToDisk function only works in windowed mode - thanks Dxvid!
+
-
* Drawings cannot be linked to a projector and attached to aspecific Actor Bone at the same time
+
-
* weird behaviour in high framerates (drawing and Mouse-Sensitivity related)
+
-
<h2> Version changelist </h2>
+
* '''Nodes are broken in Version 1.00 - please update to Hotfix 1.01!'''
-
===== changelist V1390 =====
+
-
* added FX/Filter Widget
+
-
* added DrawStyle functionality to drawings (hardcode broken though)
+
-
* fixed weird drawings loading bug
+
-
* DOF distribution of rendertargets is now 'o' (better looking with better performance!)
+
-
* fixed: creating a Camera with the "k" key can put you outside geometry
+
-
* fixed MSBSpriteActor
+
-
* added walking and turning to MSBPuppet
+
-
* added grabbing to MSBPuppet
+
-
* fixed MSBPuppet Reset and Load
+
-
* new KAsset for MSBPuppet
+
-
===== changelist V1380 =====
+
* mouse-over background selects random objects in scene
-
* added gametrak input-control to drawings
+
-
* fixed rotation bug from 1375 patch
+
-
* implemented trace-tool for characters and drawings and added resolution (now up to 256x256)
+
-
* fixed all save-lists not updating correctly
+
-
* removed right-click context menu and red marker when pen-widget is open
+
-
* more stable drawing code
+
-
* added projector(decal)-linking to particles
+
-
* really fixed attach button
+
-
* savegames can now be deleted form the savegame list (data is not deleted - can be reinserted into the MSBCode.ini)
+
-
* fixed Pawn scaling
+
-
===== changelist V1375Patch =====
+
* lights tend to react to camera position - this is a bug and needs fixing!
-
* removed camera preview window (will return soon)
+
-
* fixed attach button
+
-
* removed debug text when playing
+
-
* added a grid for rotation
+
-
* fixed scaling (removed scaling for characters)
+
-
* added a 'Hide' Node
+
-
* included more complex skeleton (thanks aga!)
+
-
* added paintable mouth and lipsyncing (through consolecommand "switchmouth"- alpha stage!)
+
-
* added a button to change the MouseSensitivity and Resolution
+
-
* fixed painting in VoxelEditor hovering over grid
+
-
* included debugText in VoxelEditor telling you which bone you're painting on (thanks Kate!)
+
-
* fixed Bon Blocks not displaying correctly after loading a character
+
-
* fixed particle-z problem (or at least changed it)
+
-
===== changelist V1370Beta =====
+
* Inspector Windows and Timeline Window overlap in a kindof ugly way
-
* fixed MiniMap movement Bug (minimap only moved half the speed of the mouse cursor)
+
-
* added icons to most buttons
+
-
* rewrote the voxeleditor for greatly increased performance - now using particles instead of actors
+
-
* switched mouse buttons for nodes - left button will grab/release node, right button gets the menu
+
-
* fixed save-lists not updating with the new saves unless menu was closed.
+
-
* PoseEditor is a separate toolstrip now to make posing a lot easier
+
-
* implemented the pen toolstrip to create props
+
-
* implemented the puppet list to create Ragdoll-Puppets from all voxelcharacters - works only with a GameTrak device
+
-
* fixed tweens sometimes not resetting properly
+
-
* fixed selection boxes still visible when playing
+
-
* fixed crash when doing loops
+
-
* many smaller fixes
+
-
===== changelist V1360Beta =====
+
* Actor Gizmo in Skeletal Actors does not represent the actual axis of rotation
-
* added Command Line options "?LoadMSB=<SceneName>" and "?InstantRun"
+
-
* added Ragdoll Marionette
+
-
* added support for WiiMote
+
-
* fixed VR Camera and overall GameTrak implementation
+
-
* fixed 'Next' and 'Prev' Button Bug for Poses and Voxel Parts
+
-
* reorganised saving and loading to support importing and exporting
+
-
* included a conversion tool for old saves
+
-
* highly improved Text readability
+
-
* added Maya-like Button distribution when mouse-right-clicking
+
-
* LevelName now selectable with a list
+
-
* added a warningmessage Window and a couple of warning messages if things go wrong
+
-
* converted Audio Input from vvvv to C# and included direct audio recording
+
-
* Camera Preview Window now bigger and always in lower right corner of the screen
+
-
* lots of minor code changes to improve stability
+
-
* VoxelEditor fixes:
+
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** rewrote ColorSelect and Mouth creation Buttons (and some more)
+
-
** added ColorPalette functionality
+
-
** restructured appearance and Button setup
+
-
** added clickable VoxelShader support (no Magic words anymore)
+
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** added two VoxelShaders - Brush and Self (working Titles)
+
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** VoxelShaders now individual per-Bone and VoxelShaderProperties can be changed graphically
+
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** added scale/translation/rotation of individual Bone to VoxelEditor
+
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** fixed PoseEditor in VoxelEditor - now works as in SceneEditor
+
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** added UDP support for Bone Rotation (external Tool is in the works)
+
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** VoxelPawn in VoxelEditor will preview Lipsyncing on channel 1
+
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* implemented MiniMap in top-right corner of the SceneEditor - leftClick and drag to move
+
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* fixed Bug where contextMenu would spawn Actors at the location of the 2nd Mouseclick rather than the 1st
+
-
* fixed 2DCharacter loading in 2DCharacter Editor
+
-
===== changelist V1350Beta =====
+
* "click here to register" on the wiki is a dead link.
-
* fixed the need to hit Del instead of Backspace in Textbuttons
+
** please register at http://forum.moviesandbox.net
-
* implemented "SetAnimSet" functionality to swap animationsets (e.g. use UT anims for walking)
+
-
* some Code refinements (implemented PropertyButtonComplex for lists within Properties)
+
-
* implemented smooth Tweening/keyframing Code and moved from Velocity to Time Input
+
-
** This makes the Tweening Nodes not recognize old Values anymore! Please update all Tweening nodes accordingly and re-save!
+
-
* fixed a bug where RootNodes wouldn't attach to its Pawn
+
-
* fixed some Interface Issues with Deleting
+
-
* implemented Container Nodes for structuring more complex shots
+
-
* completely rewrote helper applicatitons
+
-
** moved from vvvv to C#
+
-
** included a Tracer application for the Voxeleditor
+
-
** included support for the Gametrak input device as camera interface
+
-
** included simpler USB joystiq support
+
-
===== changelist V1340Beta =====
+
* Intel Media Accelerator Graphics cards either crash or don't display geometry despite support for OpenGL 2.1
-
* implemented access to all Unreal Characters, including custom community characters.
+
** please try and update your driver
-
* fixed Prop Actor saving content.
+
-
* implemented Actor Keyframe Highlighting
+
-
* fixed Actor Highlighting
+
-
* fixed Voxelprops displaying saved names
+
-
* fixed Voxelprops saving
+
-
* fixed weird Node behavior when in standard Unreal Levels
+
-
* implemented select/multi-select and multi-move/rotate for actors
+
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* implemented a layer between Interface and 3D world for better text readability
+
-
* implemented custom context menu when right clicking on open space
+
-
* fixed deleting Keyframes
+
-
* fixed Node Linking Out-In
+
-
* fixed hiding/showing nodes if a loop is present
+
-
* some Interface changes
+
-
===== changelist V1335Beta =====
+
* action importing not implemented yet
-
* Fixed small interface adjustment Bugs
+
-
* removed Head from 2DCharacterEditor
+
-
* Changed some of the interface of the Voxeleditor
+
-
* implemented MSBActor Wrapper for non MSB Classes
+
-
* Fixed Tween interpolation code - now interpolates linear
+
-
* Fixed ScriptRoot still being executed even thought Movie has been stopped
+
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* implemented "Fill" function in Voxeleditor
+
-
* implemented better brush navigation in Voxeleditor
+
-
* implemented a simple loading screen
+
-
* fixed Pad Pose saving
+
-
* fixed Keybinding triggering when typing
+
-
* implemented simple Voxelshader support
+
-
* implemented Decals
+
-
* implemented shortcut "K" for spawning a Camera
+
-
* implemented "possess" property to fly around with a camera
+
-
* changed number of overlays rendered for DoF from 9 to 5 for better performance
+
-
* fixed ScriptRoot execution bug
+
-
===== changelist V1331Beta =====
+
* Linux "load project" does not restart Moviesandbox
-
* Fixed accidental Package referencing
+
** just manually restart it. It will load the newly selected project
-
===== changelist V1330Beta =====
+
* Linux "import Kinect" does not have enough privileges
-
* Fixed VoxelEditor Loading Bug
+
** you need to manually sudo ./msbKinect to enable memory sharing
-
* Fixed Saving/Loading and Character referencing
+
-
* implemented Saving hidden branches
+
-
* Fixed Collisionsize on Pawns
+
-
* Fixed blank Textinput field
+
-
* Fixed SetPose Node feedback
+
-
* Fixed simple Node selection feedback (Cameras, etc)
+
-
* Fixed some "Accessed None"'s when scaling a character
+
-
* implemented: now saves last known Camera position
+
-
* Fixed cleanup after deleting Pawns and Actors
+
-
* Fixed "bFirstStart" - now autosensing
+
-
* Changed some coloring for Cameras and Keyframes
+
-
* implemented "Voxelshaders"
+
-
* implemented basic Decals
+
-
* Fixed scaling gridsize when scaling BlockBrush
+
-
* Fixed BlockBrush deletion now more forgiving
+
-
* implemented interface changes
+
-
===== changelist V1325Beta =====
+
* timeline recording writes to all timelines right now
-
* Fixed some Bugs in the savegame function, including the missing PoseActor in SetPose Node
+
** make sure to delete timelines if you don't want them overwritten!
-
* Fixed Sequence Hiding Bug (Crash to Desktop)
+
-
* Fixed Depth of Field setting sucking too much performance
+
-
* Fixed Voxeleditor Cube so that 4 small Cubes are now 1 big Cube, position wise
+
-
* Fixed Saving for Parts, Voxel- and 2D-Characters
+
-
* Fixed Voxel Rotation to match Joint Rotation (no more "holes" between Voxels)
+
-
* Fixed saving Actor and Pawn Scaling
+
-
* Fixed PoseEditor being unable to set Head rotation
+
-
* Fixed Camera Preview window going fullscreen when Camera is in lower right corner of the screen
+
-
* Fixed CollisionHeight scaling with Scale Button
+
-
* Fixed MovieSandboxMainMenuGame now no longer called MovieSandboxgame in UT Gametype select screen
+
-
* Fixed Button scaling in Main Menu
+
-
* Fixed Keyframes being visible when Scene is running
+
-
===== changelist V1320Beta=====
+
* directions in move/rotate do not always correspond to mouse movement
-
* Fixed Package naming convention
+
-
* included Actor Keyframing
+
-
* included Voxel Scaling
+
-
* reworked 2DCharacterEditor and 2D Face
+
-
* moved Camera DOF Settings to Node
+
-
* removed seperate Camera Tweening
+
-
* Fixed Main Menu environment Name Button is behaving strangely.
+
-
* Fixed 2DCharacterEditor Buttons behaving strangely
+
-
* Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
+
-
* Fixed RootNode tree-hiding
+
-
* Fixed PawnRoots not getting renamed with the '''BtnName''' PropertyButton
+
-
* included Buttonlist for SetPose Node
+
-
* included paintable VoxelMouth
+
-
* included scrolling buttons for Lists with more than 8 items
+
-
* Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
+
-
* Fixed Using the right userini in MovieSandbox.bat
+
-
* included pressing escape to exit TextButtons or deSelect
+
-
* Fixed Bug in Button architecture that disabled Buttons
+
-
* included Buttons for scaling the Voxelbrush
+
-
* Fixed empty Save Arrays causing createNew Button to disappear
+
-
* Fixed Listbutton creating new Listbutton when Buttonlist is empty
+
-
* Fixed minor fixes to tooltips and Button Names
+
-
* included a new, hopefully better readable font
+
-
* Fixed 2D character saving bug
+
-
* Fixed flying out of world/through solid geometry in fly mode
+
-
===== changelist V1310Alpha =====
+
* PerformAction does not stop after hitting play again
-
* Fixed Voxel rotation
+
 
-
* Fixed lost attachents when restarting movie
+
* duplicating of skeletalActor with bones does not work
-
* Fixed ListButtons should collapsing when clicking on other Listbuttons
+
 
-
* Fixed a bug where sometimes Buttons didn't work anymore
+
* ViewportGizmo gives strange distance results on click
-
* Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
+
 
-
* Fixed setting Properties to "None" by clicking in the open.
+
* font size not editable
-
* included first "paintable" Mouthpart (proof of concept) for VoxelEditor
+
 
-
* implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug
+
* color scheme not editable
 +
 
 +
* unclear distinction between "PerformAction" and "SetAnimation"
 +
 
 +
* SetAnimation does not stop after scene stops - unless it does sometimes...
 +
 
 +
* actionlist goes a bit bonkers when too many actions added
 +
 
 +
<h2>Version changelist:</h2>
 +
 
 +
<h3>changelist nightly build 12.15 (official Version 1.0)</h3>
 +
* removed name from general import button
 +
* fixed import-Button filename weirdness (thanks Donna!)
 +
* made assignment of MeshIDs a bit safer and generates a visible error if things go wrong
 +
* allowed for pasting to mouse and pasting to place (ctrl-v and ctrl-shift-v)
 +
* fixed CTD when pasting and nothing has been cut/copied before
 +
* fixed bone creation without save()/load() (was broken before!)
 +
* fixed gizmos wrongly located when wihtin hierarchy
 +
* fixed sliderButtons in BrushInspector having the wrong shader
 +
* fixed intensity-slider starting number (now 1.0) and flickering
 +
* fixed brush-preview now showing intensity as alpha
 +
* removed ugly Button-Overlays in actorMenu move/rotate Buttons
 +
* fixed actor bounding box not showing up right after drawing
 +
* fixed drawing being located on first mouseClick
 +
* added meshes as drawing-brushes
 +
* fixed bug in shadow rendering (introduced in 12.14)
 +
* added template configuration option for creating new Scenes
 +
* visually differentiated pickWorldButtons from textInputButtons
 +
* fixed WalkTarget in Character not being a pickWorldButton
 +
* fixed jerking in character rotation
 +
* fixed bounding boxes in split/merge drawings
 +
* fixed matrices in split/merge drawings
 +
* added group, ungroup, duplicate, delete functions to main menu
 +
* removed actor mouseOver highlighting when in navigation mode
 +
* fixed bug in "save Drawing As..."
 +
* added window dressing for windows
 +
* fixed project-load and kinect-app on Mac OSX
 +
* swapped bone-creation button in bone tool
 +
* removed actorMenu in skinning tool
 +
* fixed loading absolute paths
 +
* fixed bug in "new project"
 +
 
 +
<h3>changelist nightly build 12.14</h3>
 +
* fixed weird interface bug when re-scaling window (thanks Mazz!)
 +
* fixed all inspectors auto-closing when new object is created
 +
* added shortcut 'h' for quickly hiding the grid
 +
* added mipmap generation for Icons and FBOs
 +
* increased shadow performance and image quality by a billion times
 +
* corrected ParticleScale when creating new Light
 +
* added "show untitled"to AssetInspector
 +
* layerInspector now properly highlights object selections
 +
 
 +
<h3>changelist nightly build 12.13</h3>
 +
* fixed CTD (sometimes) when saving - bad memory cleaning
 +
* fixed viewportGizmo aspect ratio
 +
* implemented setTextureID for texture error handling
 +
* github has Tags! I can use them! This is wonderful!
 +
* fixed appearance of actorMenu move and rotate buttons
 +
* picking and shadows now render aspect ratio independent!
 +
 
 +
<h3>changelist nightly build 12.12</h3>
 +
* changed splash-screen and added backer-info
 +
* added buttonColor and buttonTexture shaders
 +
* fixed "bComputeLight"
 +
* changed/added key bindings to make them more like Adobe's stuff and make more sense on keyboard (v for select, b for paint, etc.)
 +
* removed "untitled" and "icon_" files from asset inspector
 +
* fixed calculating aspect ratios for drawing and picking
 +
* more icon changes
 +
* focus while not running now bound to where mouse is in 3D (to help with depth percaption in drawing)
 +
* fixed small bug in actorMenu move/rotate buttons
 +
 
 +
<h3>changelist nightly build 12.11</h3>
 +
* started adding new icons
 +
* fixed assetInspector not updating meshes after load
 +
* fixed colors
 +
* fixed bug crashing when clicking on setBase button and then clicking into nothingness
 +
* prettyfied the grid texture
 +
* fixed bug clicking on helper in LayerInspector
 +
* more fixes to gizmos and grid/ground
 +
* made sure all buttons call setup();
 +
* fixed bug in actorMenu move/rotate when right clicking after left-clicking
 +
* timelinebuttons now highlight actors when mouseOver
 +
* (almost) all colors now set from one place in Code
 +
* boolButtons now switch even if clicked in red/black square
 +
* fixed selecting of meshes for "paint with meshes" option
 +
* fixed bug in which additions to a drawing wouldn't be visible
 +
* implemented cut, copy, paste, duplicate
 +
* implemented highlighting of menu-items and most buttons on mouse-over and mouse-clicked
 +
* fixed Mac OSX menus, shortcuts, and hiding of Dock and MenuBar
 +
 
 +
<h3>changelist nightly build 12.09</h3>
 +
* fixed memory leak in creating FBOs
 +
* added recording functionality to Timeline
 +
* fixed Keyframes when zooming and scrolling timeline
 +
 
 +
<h3>changelist nightly build 12.08</h3>
 +
* fixed creating VBOs after finishing drawing
 +
* saving time of spritemeshes now 50% (no more need to re-load after save)
 +
* fixed vanishing of vector buttons in propertyInspector
 +
 
 +
<h3>changelist nightly build 12.06</h3>
 +
* fixed more weirdness when scaling window
 +
* menuBar now behaves as it should
 +
* fixed UserPopUp not showing all text
 +
* implemented combine drawings
 +
* implemented split Drawing
 +
 
 +
<h3>changelist nightly build 12.03</h3>
 +
* fixed bug in move/rotate
 +
* prepared drawing with meshes
 +
* added "View" menu to menubar
 +
* fixed sliderButton rendering
 +
* fixed ViewportGizmo rendering
 +
* added "z-Distance check" when holding Shift key in Skinning Tool
 +
* implemented brush intensity in skinning
 +
* added preview in brushinspector for brush size and intensity
 +
* fixed LayerInspector Tab switching
 +
* added mouseOver highlighting for layerinspector
 +
* removed gizmo from grid and ground
 +
* made grid un-clickable (can still be selected in helpers menu)
 +
* changed the way right-click actor-menu rotate/move works - now more in line with how navigation works
 +
* removed mouse warping in all version to make more tablet friendly
 +
* added bWarpMouse to config.xml - set to 1 to re-enable mouse warping
 +
 
 +
<h3>changelist nightly build 12.02</h3>
 +
* fixed window scaling funkyness
 +
 
 +
 
 +
<h3> [...] </h3>
 +
 
 +
<h3>changelist 0.51</h3>
 +
* fixed screwed animation for objects' base transforms (location/rotation)
 +
* fixed scrubber starts at wrong point in timeline
 +
* fixed no way to select bones when creating them - right clicking now does this
 +
* shadowing seems off in skeletal shader ( fixed in 0.5)
 +
* fixed re-selecting skinning tool after closing boneWidget resetting all bones to 0,0,0
 +
 
 +
<h3>changelist V0.5</h3>
 +
* better stability
 +
* so many things, I lost track.
 +
 
 +
<h3>changelist V376</h3>
 +
* implemented particleSelectTool
 +
* implemented rudimentary Normal choices for drawings
 +
* played around with vertexIDs, but decided to leave that out for now
 +
* implemented InspectorManager (closing inspector windows when opening another one)
 +
* fixed crash in loading spriteMeshes
 +
* converted sticky to BASE64 format
 +
 
 +
<h3>changelist V370</h3>
 +
* fixed Background Texture
 +
* fixed Background not being cleared when not in lighting mode
 +
 
 +
<h3>changelist V369</h3>
 +
* added blinking cursor to textinput
 +
* added proper Background to Inspectors (no more "click throughs")
 +
* fixed numbers in timeline not working.
 +
* fixed scaling not being saved properly
 +
 
 +
<h3>changelist V368</h3>
 +
* updated XCode project
 +
 
 +
<h3>changelist V367</h3>
 +
* separated drawing shader from color shader
 +
* which fixed invisible lights and other standard objects
 +
* fixed bug that crashes MSB when clicking on bone widget without drawing
 +
* fixed keyInput not working
 +
* added checkOpenGLError() to renderer
 +
* fixed numerous small renderer OpenGL Errors
 +
* fixed connection lines not showing up on nodes
 +
 
 +
if you're looking for the UT2004 bugs page, please go to [[UT2004 bugs]]. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public.
 +
--[[User:Fiezi|Fiezi]] 11:04, 2 April 2009 (MEST)

Current revision

Contents

ToDo list

Not really show-stoppers, but would help to have:

Known Issues:

A list of smaller and bigger things that need to be done, and workarounds where applicable

  • Nodes are broken in Version 1.00 - please update to Hotfix 1.01!
  • mouse-over background selects random objects in scene
  • lights tend to react to camera position - this is a bug and needs fixing!
  • Inspector Windows and Timeline Window overlap in a kindof ugly way
  • Actor Gizmo in Skeletal Actors does not represent the actual axis of rotation
  • Intel Media Accelerator Graphics cards either crash or don't display geometry despite support for OpenGL 2.1
    • please try and update your driver
  • action importing not implemented yet
  • Linux "load project" does not restart Moviesandbox
    • just manually restart it. It will load the newly selected project
  • Linux "import Kinect" does not have enough privileges
    • you need to manually sudo ./msbKinect to enable memory sharing
  • timeline recording writes to all timelines right now
    • make sure to delete timelines if you don't want them overwritten!
  • directions in move/rotate do not always correspond to mouse movement
  • PerformAction does not stop after hitting play again
  • duplicating of skeletalActor with bones does not work
  • ViewportGizmo gives strange distance results on click
  • font size not editable
  • color scheme not editable
  • unclear distinction between "PerformAction" and "SetAnimation"
  • SetAnimation does not stop after scene stops - unless it does sometimes...
  • actionlist goes a bit bonkers when too many actions added

Version changelist:

changelist nightly build 12.15 (official Version 1.0)

  • removed name from general import button
  • fixed import-Button filename weirdness (thanks Donna!)
  • made assignment of MeshIDs a bit safer and generates a visible error if things go wrong
  • allowed for pasting to mouse and pasting to place (ctrl-v and ctrl-shift-v)
  • fixed CTD when pasting and nothing has been cut/copied before
  • fixed bone creation without save()/load() (was broken before!)
  • fixed gizmos wrongly located when wihtin hierarchy
  • fixed sliderButtons in BrushInspector having the wrong shader
  • fixed intensity-slider starting number (now 1.0) and flickering
  • fixed brush-preview now showing intensity as alpha
  • removed ugly Button-Overlays in actorMenu move/rotate Buttons
  • fixed actor bounding box not showing up right after drawing
  • fixed drawing being located on first mouseClick
  • added meshes as drawing-brushes
  • fixed bug in shadow rendering (introduced in 12.14)
  • added template configuration option for creating new Scenes
  • visually differentiated pickWorldButtons from textInputButtons
  • fixed WalkTarget in Character not being a pickWorldButton
  • fixed jerking in character rotation
  • fixed bounding boxes in split/merge drawings
  • fixed matrices in split/merge drawings
  • added group, ungroup, duplicate, delete functions to main menu
  • removed actor mouseOver highlighting when in navigation mode
  • fixed bug in "save Drawing As..."
  • added window dressing for windows
  • fixed project-load and kinect-app on Mac OSX
  • swapped bone-creation button in bone tool
  • removed actorMenu in skinning tool
  • fixed loading absolute paths
  • fixed bug in "new project"

changelist nightly build 12.14

  • fixed weird interface bug when re-scaling window (thanks Mazz!)
  • fixed all inspectors auto-closing when new object is created
  • added shortcut 'h' for quickly hiding the grid
  • added mipmap generation for Icons and FBOs
  • increased shadow performance and image quality by a billion times
  • corrected ParticleScale when creating new Light
  • added "show untitled"to AssetInspector
  • layerInspector now properly highlights object selections

changelist nightly build 12.13

  • fixed CTD (sometimes) when saving - bad memory cleaning
  • fixed viewportGizmo aspect ratio
  • implemented setTextureID for texture error handling
  • github has Tags! I can use them! This is wonderful!
  • fixed appearance of actorMenu move and rotate buttons
  • picking and shadows now render aspect ratio independent!

changelist nightly build 12.12

  • changed splash-screen and added backer-info
  • added buttonColor and buttonTexture shaders
  • fixed "bComputeLight"
  • changed/added key bindings to make them more like Adobe's stuff and make more sense on keyboard (v for select, b for paint, etc.)
  • removed "untitled" and "icon_" files from asset inspector
  • fixed calculating aspect ratios for drawing and picking
  • more icon changes
  • focus while not running now bound to where mouse is in 3D (to help with depth percaption in drawing)
  • fixed small bug in actorMenu move/rotate buttons

changelist nightly build 12.11

  • started adding new icons
  • fixed assetInspector not updating meshes after load
  • fixed colors
  • fixed bug crashing when clicking on setBase button and then clicking into nothingness
  • prettyfied the grid texture
  • fixed bug clicking on helper in LayerInspector
  • more fixes to gizmos and grid/ground
  • made sure all buttons call setup();
  • fixed bug in actorMenu move/rotate when right clicking after left-clicking
  • timelinebuttons now highlight actors when mouseOver
  • (almost) all colors now set from one place in Code
  • boolButtons now switch even if clicked in red/black square
  • fixed selecting of meshes for "paint with meshes" option
  • fixed bug in which additions to a drawing wouldn't be visible
  • implemented cut, copy, paste, duplicate
  • implemented highlighting of menu-items and most buttons on mouse-over and mouse-clicked
  • fixed Mac OSX menus, shortcuts, and hiding of Dock and MenuBar

changelist nightly build 12.09

  • fixed memory leak in creating FBOs
  • added recording functionality to Timeline
  • fixed Keyframes when zooming and scrolling timeline

changelist nightly build 12.08

  • fixed creating VBOs after finishing drawing
  • saving time of spritemeshes now 50% (no more need to re-load after save)
  • fixed vanishing of vector buttons in propertyInspector

changelist nightly build 12.06

  • fixed more weirdness when scaling window
  • menuBar now behaves as it should
  • fixed UserPopUp not showing all text
  • implemented combine drawings
  • implemented split Drawing

changelist nightly build 12.03

  • fixed bug in move/rotate
  • prepared drawing with meshes
  • added "View" menu to menubar
  • fixed sliderButton rendering
  • fixed ViewportGizmo rendering
  • added "z-Distance check" when holding Shift key in Skinning Tool
  • implemented brush intensity in skinning
  • added preview in brushinspector for brush size and intensity
  • fixed LayerInspector Tab switching
  • added mouseOver highlighting for layerinspector
  • removed gizmo from grid and ground
  • made grid un-clickable (can still be selected in helpers menu)
  • changed the way right-click actor-menu rotate/move works - now more in line with how navigation works
  • removed mouse warping in all version to make more tablet friendly
  • added bWarpMouse to config.xml - set to 1 to re-enable mouse warping

changelist nightly build 12.02

  • fixed window scaling funkyness


[...]

changelist 0.51

  • fixed screwed animation for objects' base transforms (location/rotation)
  • fixed scrubber starts at wrong point in timeline
  • fixed no way to select bones when creating them - right clicking now does this
  • shadowing seems off in skeletal shader ( fixed in 0.5)
  • fixed re-selecting skinning tool after closing boneWidget resetting all bones to 0,0,0

changelist V0.5

  • better stability
  • so many things, I lost track.

changelist V376

  • implemented particleSelectTool
  • implemented rudimentary Normal choices for drawings
  • played around with vertexIDs, but decided to leave that out for now
  • implemented InspectorManager (closing inspector windows when opening another one)
  • fixed crash in loading spriteMeshes
  • converted sticky to BASE64 format

changelist V370

  • fixed Background Texture
  • fixed Background not being cleared when not in lighting mode

changelist V369

  • added blinking cursor to textinput
  • added proper Background to Inspectors (no more "click throughs")
  • fixed numbers in timeline not working.
  • fixed scaling not being saved properly

changelist V368

  • updated XCode project

changelist V367

  • separated drawing shader from color shader
  • which fixed invisible lights and other standard objects
  • fixed bug that crashes MSB when clicking on bone widget without drawing
  • fixed keyInput not working
  • added checkOpenGLError() to renderer
  • fixed numerous small renderer OpenGL Errors
  • fixed connection lines not showing up on nodes

if you're looking for the UT2004 bugs page, please go to UT2004 bugs. This is now the bugs page for the OpenSource version of moviesandbox. Bug updates will be released after the first version has been made public. --Fiezi 11:04, 2 April 2009 (MEST)

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