ToDo
From Moviesandbox
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- | + | Moviesandbox has had a very under-the-radar pre-release with a couple of people telling me that it's still a bit rough around the edges. A couple of months and a lot of hard work later and Moviesandbox now has its public Version 0.5 release - for Mac and Windows. | |
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- | + | <h2>Road to 1.0</h2> | |
- | + | I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying. | |
- | * | + | <h3>Interface changes:</h3> |
+ | * grey-out all other objects but the currently selected drawing when in drawing mode | ||
+ | * cut-off text that is too long to display nicely | ||
+ | * make propertyButtons nice and non-text-entry-only | ||
+ | * visualize node and UDP-Input connections | ||
+ | * better grouping of objects | ||
+ | * add gizmos for moving/rotating both objects and the scene-view | ||
+ | * switch saving/loading to OS default dialogs | ||
+ | * distribute extended functionality to right-click menus and inspectors | ||
+ | * bounding boxes and better communication of selection and current drawing | ||
+ | * adjustable text and menu colors/sizes | ||
+ | * customizable interface via xml (colors, sizes, options, where stuff appears on screen, icons, etc...) | ||
+ | * simple localization options | ||
+ | * variable mouse-images for better communication of functionality | ||
+ | * Node management functions (containers, minimap, etc.) (and maybe Node-manager window?) | ||
+ | * full layer support, blending modes, better scene object management(icons for hiding/locking/parent-child relationships) and per-layer quality settings | ||
+ | * particle select mode should be subset of select tool | ||
+ | * support for middle-mouse button and scroll-wheel | ||
- | * | + | <h3>Extended functionality:</h3> |
- | ** | + | * add settings menu |
+ | * add traditional menu-bar | ||
+ | * add orbit-functionality and other ways of navigation to scene view | ||
+ | * make curveable Grid and implement Grid-snap-to-view functionality | ||
+ | * rotational objects and symmetrical drawing | ||
+ | * pen-drawing (straight lines, polygonal lines) | ||
+ | * brush draws primitives | ||
+ | * custom brushes (particle chunks instead of individual particles) | ||
+ | * copy paste selected particles | ||
+ | * smoother drawing ( automatic closing of gaps) | ||
+ | * cutting with planes (use grid to split things apart | ||
+ | * auto-skin bones | ||
+ | * push/pull particles for deformation | ||
+ | * pre-fab skeletons | ||
+ | * mix walk animations and IK | ||
+ | * IK editor and 2D curve drawing | ||
+ | * all properties timeline-able | ||
+ | * save timeline state even if not turned into actions (for timeline-only setups) | ||
+ | * maybe Undo/Redo in Action list (similar to photoshop) | ||
+ | * export to movie | ||
+ | * export to TGA sequence (alpha-as-depth and color, or multiple passes) | ||
+ | * Kinect MoCap connection | ||
+ | * video textures | ||
+ | * make bones not just rotate-able but also moveable! | ||
- | * | + | <h3>Technical changes:</h3> |
+ | * easier custom shader integration | ||
+ | * integrate TouchOSC protocol | ||
+ | * optimisations for renderer | ||
+ | * move away from GLUT and do proper per-OS windowing | ||
+ | * Intel OpenGL 2.0 fixes | ||
+ | * robust COLLADA import/export | ||
+ | * thorough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc... | ||
+ | * robust per-object alpha-blending | ||
+ | * add collision detection (and implement physics and physics-shape editor) | ||
+ | * LOD-system and Frustum Culling, maybe a proper scenegraph too | ||
+ | * post-production pipeline, DOF rendering, bloom, etc... | ||
+ | * add "if" node and "on collision" and the like, for rudimentary interactivity scripting | ||
+ | * make code more modular and easier to extend | ||
+ | * implement c++ plugin-system | ||
+ | * c++ cross-plattform joystick/Multi-HID Input tool (currently C# based) | ||
- | * | + | <h3>Infrastructural changes:</h3> |
+ | * hide internal resources from asset viewers | ||
+ | * rethink project structures, im-/exporting and sharing content | ||
+ | * lots of documentation - not just videos | ||
+ | * example code for processing, arduino, openFrameworks | ||
+ | * examples with WiiMote, Arduino, Gametrak, joystick | ||
+ | * in-App help menu and knowledge base | ||
- | * create Mac Batch file | ||
- | <h2> | + | <h2>What I ''WILL NOT'' be focusing in the foreseeable future:</h2> |
- | + | '''(although happy to support anyone else taking a shot!)''' | |
- | + | * no scripting language | |
- | + | * no OpenGL 1.4 compatibility renderer | |
- | + | * no triangulated mesh editing capabilities | |
- | + | * no OBJ, DXF, JPG, insert-your-format-of-choice im-/exporter | |
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Current revision
Moviesandbox has had a very under-the-radar pre-release with a couple of people telling me that it's still a bit rough around the edges. A couple of months and a lot of hard work later and Moviesandbox now has its public Version 0.5 release - for Mac and Windows.
Contents |
Road to 1.0
I will try to get some funding through Kickstarter for a proper V1.0 release this summer, mostly to tackle some usability issues and to have some time for documentation and emprettyfying.
Interface changes:
- grey-out all other objects but the currently selected drawing when in drawing mode
- cut-off text that is too long to display nicely
- make propertyButtons nice and non-text-entry-only
- visualize node and UDP-Input connections
- better grouping of objects
- add gizmos for moving/rotating both objects and the scene-view
- switch saving/loading to OS default dialogs
- distribute extended functionality to right-click menus and inspectors
- bounding boxes and better communication of selection and current drawing
- adjustable text and menu colors/sizes
- customizable interface via xml (colors, sizes, options, where stuff appears on screen, icons, etc...)
- simple localization options
- variable mouse-images for better communication of functionality
- Node management functions (containers, minimap, etc.) (and maybe Node-manager window?)
- full layer support, blending modes, better scene object management(icons for hiding/locking/parent-child relationships) and per-layer quality settings
- particle select mode should be subset of select tool
- support for middle-mouse button and scroll-wheel
Extended functionality:
- add settings menu
- add traditional menu-bar
- add orbit-functionality and other ways of navigation to scene view
- make curveable Grid and implement Grid-snap-to-view functionality
- rotational objects and symmetrical drawing
- pen-drawing (straight lines, polygonal lines)
- brush draws primitives
- custom brushes (particle chunks instead of individual particles)
- copy paste selected particles
- smoother drawing ( automatic closing of gaps)
- cutting with planes (use grid to split things apart
- auto-skin bones
- push/pull particles for deformation
- pre-fab skeletons
- mix walk animations and IK
- IK editor and 2D curve drawing
- all properties timeline-able
- save timeline state even if not turned into actions (for timeline-only setups)
- maybe Undo/Redo in Action list (similar to photoshop)
- export to movie
- export to TGA sequence (alpha-as-depth and color, or multiple passes)
- Kinect MoCap connection
- video textures
- make bones not just rotate-able but also moveable!
Technical changes:
- easier custom shader integration
- integrate TouchOSC protocol
- optimisations for renderer
- move away from GLUT and do proper per-OS windowing
- Intel OpenGL 2.0 fixes
- robust COLLADA import/export
- thorough integration of external tools such as AudioInput, processing/Arduino, Kinect, etc...
- robust per-object alpha-blending
- add collision detection (and implement physics and physics-shape editor)
- LOD-system and Frustum Culling, maybe a proper scenegraph too
- post-production pipeline, DOF rendering, bloom, etc...
- add "if" node and "on collision" and the like, for rudimentary interactivity scripting
- make code more modular and easier to extend
- implement c++ plugin-system
- c++ cross-plattform joystick/Multi-HID Input tool (currently C# based)
Infrastructural changes:
- hide internal resources from asset viewers
- rethink project structures, im-/exporting and sharing content
- lots of documentation - not just videos
- example code for processing, arduino, openFrameworks
- examples with WiiMote, Arduino, Gametrak, joystick
- in-App help menu and knowledge base
What I WILL NOT be focusing in the foreseeable future:
(although happy to support anyone else taking a shot!)
- no scripting language
- no OpenGL 1.4 compatibility renderer
- no triangulated mesh editing capabilities
- no OBJ, DXF, JPG, insert-your-format-of-choice im-/exporter