Features
From Moviesandbox
(Difference between revisions)
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- | If you would like to discuss the feature list, please do so by clicking on the | + | If you would like to discuss the feature list, please do so by clicking on the [[Talk:Features]] tab above this window. |
- | Feel free to | + | Feel free to suggest new features there. |
<h2>implemented Features</h2> | <h2>implemented Features</h2> | ||
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* Hypergraph with Loops and multiple in-out | * Hypergraph with Loops and multiple in-out | ||
* simple Animation Pose Editor | * simple Animation Pose Editor | ||
- | * | + | * Keyboard Input and UDP Input support |
+ | * 3D character Editor | ||
+ | * 2D character Editor | ||
<h3>Objects</h3> | <h3>Objects</h3> | ||
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* Object Movement/Rotation Tweening | * Object Movement/Rotation Tweening | ||
* Spawn custom Pawn models | * Spawn custom Pawn models | ||
- | * Spawn dynamic Lights | ||
* Camera Preview window with Field Of View support | * Camera Preview window with Field Of View support | ||
* realtime Camera Depth of Field | * realtime Camera Depth of Field |
Current revision
If you would like to discuss the feature list, please do so by clicking on the Talk:Features tab above this window. Feel free to suggest new features there.
Contents |
implemented Features
Key Features
- customizable Graphical User Interface
- Hypergraph with Loops and multiple in-out
- simple Animation Pose Editor
- Keyboard Input and UDP Input support
- 3D character Editor
- 2D character Editor
Objects
- Move/Rotate/Scale all Objects
- Object specific menus
- Object Movement/Rotation Tweening
- Spawn custom Pawn models
- Camera Preview window with Field Of View support
- realtime Camera Depth of Field
- 2D-Props and -Pawns
- attach objects to Bones (e.g. bottle->hand)
- easy access to UT2004 advanced Properties Tab (Windows only)
Animation
- InGame Animation Preview and Tweaking
- Poses add to existing Animations
- Pose tweening
- Lipsyncing workflow with vvvv[1] and Lipsync Patch.
- Camerakey Objects define Camerapaths
Actions
- Loops and multi-In/Out
Workflow
- Root Nodes can hide Action Lists