Lipsync Tutorial UT2k4
From Moviesandbox
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- | How Lipsync works | + | How Lipsync works:<br> |
- | + | (sorry for the abbreviation) | |
- | + | # Start "AudioTool" from the 'MovieSandbox\MSBTools\' directory | |
- | + | # Select your input device (=microphone) first if you want to use live-input | |
- | + | # Set a channel and remember it (upper right hand corner) | |
- | + | # click on "Live" | |
- | + | # now in moviesandbox, go to voxeleditor and load a voxelcharacter or quickly draw one | |
- | + | # open the console (for most people the tilde key ~) | |
- | + | # type in 'switchmouth' | |
- | + | # now paint your mouth | |
- | + | # if you selected channel one before, you can talk right away and you'll see how your mouth animates. | |
- | + | # alternatively, browse to a sound file and click play! | |
- | + | # you can also record... (doh). | |
+ | # type in 'switchmouth' again to go back to normal drawing - use command to switch between lips and body drawing | ||
+ | # In the scene editor, you can set the character's channel with the microphone icon (and then type in the channel number of your AudioTool. | ||
+ | # Notice that you can have many AudioTools running sending data to different channels. | ||
+ | |||
+ | I SO promise to go into more detail about this. It really is just a rough sketch of what's about to come, but i wanted to give you something to play with. | ||
+ | |||
+ | |||
+ | [[Category:TutorialsUT2k4]] |
Current revision
How Lipsync works:
(sorry for the abbreviation)
- Start "AudioTool" from the 'MovieSandbox\MSBTools\' directory
- Select your input device (=microphone) first if you want to use live-input
- Set a channel and remember it (upper right hand corner)
- click on "Live"
- now in moviesandbox, go to voxeleditor and load a voxelcharacter or quickly draw one
- open the console (for most people the tilde key ~)
- type in 'switchmouth'
- now paint your mouth
- if you selected channel one before, you can talk right away and you'll see how your mouth animates.
- alternatively, browse to a sound file and click play!
- you can also record... (doh).
- type in 'switchmouth' again to go back to normal drawing - use command to switch between lips and body drawing
- In the scene editor, you can set the character's channel with the microphone icon (and then type in the channel number of your AudioTool.
- Notice that you can have many AudioTools running sending data to different channels.
I SO promise to go into more detail about this. It really is just a rough sketch of what's about to come, but i wanted to give you something to play with.