Node

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See also: [[Controller]], [[NodeIO]], [[ListButton]]
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See also: [[Controller]], [[NodeIO]]
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Contents

[edit] class Node

derived from: ListButton

Nodes are scripted actions that get called when a scene is playing.

[edit] Members:

[edit] NodeIO * nodeIn

A button that lets you click-select the previous Node, to which this node will be attached in a node tree.

[edit] NodeIO * nodeOut

A button that lets you click-select the next Node, to which this node will be attached in a node tree.

[edit] Node * childNode

The actual next Node that will be executed in the Node tree once this one is finished executing.

[edit] bool bInstant

If this Node is an instant executing node. Not used in code for now!

[edit] int nodeBranch

position of the node in the node tree. Is used for removing nodes and later, for loops.

[edit] Functions:


See also: Controller, NodeIO

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