Node System

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(New page: Here's a brief description on how the node system works. <h3>Code Calling Order</h3> It all starts in the controller, and, well, we need a rootNode.)
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Here's a brief description on how the node system works.
Here's a brief description on how the node system works.
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Every Root Node is the beginning of a so-called ''nodeTree''. The controller of the scene has a a vector with every nodeTree in it. It will call the ''execute()'' function of the current Node in every tree.
<h3>Code Calling Order</h3>
<h3>Code Calling Order</h3>
It all starts in the controller, and, well, we need a rootNode.
It all starts in the controller, and, well, we need a rootNode.
 +
 +
The current node has it's

Revision as of 21:55, 17 March 2009

Here's a brief description on how the node system works.

Every Root Node is the beginning of a so-called nodeTree. The controller of the scene has a a vector with every nodeTree in it. It will call the execute() function of the current Node in every tree.

Code Calling Order

It all starts in the controller, and, well, we need a rootNode.

The current node has it's

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