General GATech Questions

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" supeclass MSBPawn of class GATechCactus not found"
" supeclass MSBPawn of class GATechCactus not found"
its somehow not able to detect MSBPawn class and hence does not create a .U file, we are not able to understand the reason.
its somehow not able to detect MSBPawn class and hence does not create a .U file, we are not able to understand the reason.
 +
 +
The reason is that Moviesandbox uses the -mod structure of Unreal Tournament and thus the compiler needs to know about this. It is quite simple to set this up in UDE and i would generally suggest using UDE for Code changes and not ucc.
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[http://udn.epicgames.com/Two/ImprovedModSupport.html| See here for information on how the mod structure works].
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And in order to compile (quick solution), do this:
 +
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/ running the UnrealScript compiler
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ucc.exe make -mod=Moviesandbox
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 +
Hope this helps. --[[User:PersonTwoOneEightFour|fiezi]] 10:54, 25 October 2007 (MEST)

Revision as of 08:54, 25 October 2007

We are trying to create two Gatech puppets with the same input device, but when we are trying to assign a value for controler as 1 for both the puppets, it recognises input from only one of them, Is it feasible to have two puppets running simultaneously from the same input device?

It's not supported right now. What you probably want to do is implement that functionality into your processing code, so that you can send the same data to multiple ports. Does that make sense? --fiezi 00:16, 17 October 2007 (MEST)


Thanks, we have another problem, we are trying to compile "gatechpuppet" after making some changes, through "ucc make" but we getting an error saying --- " supeclass MSBPawn of class GATechCactus not found" its somehow not able to detect MSBPawn class and hence does not create a .U file, we are not able to understand the reason.

The reason is that Moviesandbox uses the -mod structure of Unreal Tournament and thus the compiler needs to know about this. It is quite simple to set this up in UDE and i would generally suggest using UDE for Code changes and not ucc. See here for information on how the mod structure works. And in order to compile (quick solution), do this:

/ running the UnrealScript compiler
ucc.exe make -mod=Moviesandbox

Hope this helps. --fiezi 10:54, 25 October 2007 (MEST)

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