Bugs
From Moviesandbox
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* Filming in standard Unreal levels can create weird behavior | * Filming in standard Unreal levels can create weird behavior | ||
* creating a Camera with the "k" key can put you outside geometry | * creating a Camera with the "k" key can put you outside geometry | ||
+ | * Actor Highlighting doesnt work | ||
--[[User:PersonTwoOneEightFour|fiezi]] 12:40, 29 September 2006 (MEST) | --[[User:PersonTwoOneEightFour|fiezi]] 12:40, 29 September 2006 (MEST) | ||
Revision as of 12:10, 29 September 2006
If you find a bug that's not mentioned in "general Bugs", please add it to the list. In the case you found a workaround for some nasty issue, you can add it to the "general workarounds" section. If you're not sure how to submit your bug or want to describe a more complex process, go to the Talk:Bugs page and explain. I don't have time to fix everything at once, but I'll listen. Also, please sign your comments with the --~~~~ shortcut or the related button on top of the editing menu. Thanks!
Contents |
known Bugs v1335 beta
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
- DOF distribution of rendertargets is still '+' but should be 'x' or 'o'.
- Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
- Savegames cannotbe deleted right now
- Camera cannot tilt when using ViewTarget
- PawnRoots should propagate their pawn information so the user doesn't have to fill it in manually (e.g. SetPose Node)
- Keyframes cannot be deleted.
--fiezi 14:24, 7 September 2006 (MEST)
- VoxelProps don't display saved names
- VoxelProps don't load Shaders yet
- mysterious black empty Node appears in some occasions after loading
--fiezi 16:00, 7 September 2006 (MEST)
- Cannot hide/show nodes if a loop is present
- Voxelprops don't scale
- Nodes can disappear off screen if resolution is changed or Pawn is placed to far right
- Voxeleditor paints on wrong position in Prop Mode
- Prop Object doesn't save content (neither StaticMesh nor Texture)
- StaticMesh Prop has a Skin set and overwrites Staticmesh textures
--fiezi 10:13, 28 September 2006 (MEST)
- the Pad button is buggy and works for all characters at the same time
- Filming in standard Unreal levels can create weird behavior
- creating a Camera with the "k" key can put you outside geometry
- Actor Highlighting doesnt work
--fiezi 12:40, 29 September 2006 (MEST)
Version changelist
changelist V1340Beta
- implemented access to all Unreal Characters, including all custom community characters.
- fixed Prop Actor saving content.
- implemented Actor Keyframe Highlighting
- fixed Actor Highlighting
changelist V1335Beta
- Fixed small interface adjustment Bugs
- removed Head from 2DCharacterEditor
- Changed some of the interface of the Voxeleditor
- implemented MSBActor Wrapper for non MSB Classes
- Fixed Tween interpolation code - now interpolates linear
- Fixed ScriptRoot still being executed even thought Movie has been stopped
- implemented "Fill" function in Voxeleditor
- implemented better brush navigation in Voxeleditor
- implemented a simple loading screen
- fixed Pad Pose saving
- fixed Keybinding triggering when typing
- implemented simple Voxelshader support
- implemented Decals
- implemented shortcut "K" for spawning a Camera
- implemented "possess" property to fly around with a camera
- changed number of overlays rendered for DoF from 9 to 5 for better performance
- fixed ScriptRoot execution bug
changelist V1331Beta
- Fixed accidental Package referencing
changelist V1330Beta
- Fixed VoxelEditor Loading Bug
- Fixed Saving/Loading and Character referencing
- implemented Saving hidden branches
- Fixed Collisionsize on Pawns
- Fixed blank Textinput field
- Fixed SetPose Node feedback
- Fixed simple Node selection feedback (Cameras, etc)
- Fixed some "Accessed None"'s when scaling a character
- implemented: now saves last known Camera position
- Fixed cleanup after deleting Pawns and Actors
- Fixed "bFirstStart" - now autosensing
- Changed some coloring for Cameras and Keyframes
- implemented "Voxelshaders"
- implemented basic Decals
- Fixed scaling gridsize when scaling BlockBrush
- Fixed BlockBrush deletion now more forgiving
- implemented interface changes
changelist V1325Beta
- Fixed some Bugs in the savegame function, including the missing PoseActor in SetPose Node
- Fixed Sequence Hiding Bug (Crash to Desktop)
- Fixed Depth of Field setting sucking too much performance
- Fixed Voxeleditor Cube so that 4 small Cubes are now 1 big Cube, position wise
- Fixed Saving for Parts, Voxel- and 2D-Characters
- Fixed Voxel Rotation to match Joint Rotation (no more "holes" between Voxels)
- Fixed saving Actor and Pawn Scaling
- Fixed PoseEditor being unable to set Head rotation
- Fixed Camera Preview window going fullscreen when Camera is in lower right corner of the screen
- Fixed CollisionHeight scaling with Scale Button
- Fixed MovieSandboxMainMenuGame now no longer called MovieSandboxgame in UT Gametype select screen
- Fixed Button scaling in Main Menu
- Fixed Keyframes being visible when Scene is running
changelist V1320Beta
- Fixed Package naming convention
- included Actor Keyframing
- included Voxel Scaling
- reworked 2DCharacterEditor and 2D Face
- moved Camera DOF Settings to Node
- removed seperate Camera Tweening
- Fixed Main Menu environment Name Button is behaving strangely.
- Fixed 2DCharacterEditor Buttons behaving strangely
- Fixed creating a node with pressing the Right Mouse button renders it unuseable (Right Mouse Button is not used till V1400, when Actor selecting is introduced)
- Fixed RootNode tree-hiding
- Fixed PawnRoots not getting renamed with the BtnName PropertyButton
- included Buttonlist for SetPose Node
- included paintable VoxelMouth
- included scrolling buttons for Lists with more than 8 items
- Fixed Voxel- and 2D-Character creation Buttons not displaying the character names
- Fixed Using the right userini in MovieSandbox.bat
- included pressing escape to exit TextButtons or deSelect
- Fixed Bug in Button architecture that disabled Buttons
- included Buttons for scaling the Voxelbrush
- Fixed empty Save Arrays causing createNew Button to disappear
- Fixed Listbutton creating new Listbutton when Buttonlist is empty
- Fixed minor fixes to tooltips and Button Names
- included a new, hopefully better readable font
- Fixed 2D character saving bug
- Fixed flying out of world/through solid geometry in fly mode
changelist V1310Alpha
- Fixed Voxel rotation
- Fixed lost attachents when restarting movie
- Fixed ListButtons should collapsing when clicking on other Listbuttons
- Fixed a bug where sometimes Buttons didn't work anymore
- Fixed Screenresolution to be set to whatever you want - thanks to Florian Berger for help with the maths!
- Fixed setting Properties to "None" by clicking in the open.
- included first "paintable" Mouthpart (proof of concept) for VoxelEditor
- implemented a simple "talking" texture for the standard unreal pawn and fix the sorting bug