Talk:Bugs
From Moviesandbox
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<h3>feedback ver1325 following "my first movie"</h3> | <h3>feedback ver1325 following "my first movie"</h3> | ||
<hr> | <hr> | ||
- | + | the download link in the tutorial is 404. | |
<br>i run msb in fullscreen 1024*768, in windowed mode the menu is too tiny. | <br>i run msb in fullscreen 1024*768, in windowed mode the menu is too tiny. | ||
<br>pawn root node is hard to select, just a small area under the label seems to be interactive. | <br>pawn root node is hard to select, just a small area under the label seems to be interactive. |
Revision as of 20:41, 2 August 2006
The Textinput would still need some general tweaking but improved a lot. Also, some people reported Crashes to Desktop, though they were not reproduceable. --fiezi 05:49, 20 June 2006 (MEST)
.bat starts moviesandbox in windowed mode but no menue appears. Atm MSBver1320beta seems not to work on a clean .3369 ut04 version --Polygonal 21:44, 25 July 2006 (MEST)
This issue is adressed in the next Patch to be made available on Monday
Suggestion: Camera placement
Camera placement logic is currently a bit counter productive. Atm the camera is placed in the same way like a character. It seems to be created at the point you are looking at. Sadly it tends to snap to the nearest wall or floor. Than you are forced to fly around, trying to move and rotate the camera into the desired shot direction. Hard work with this very small preview window. The first workaround for me was to fly around, search my shotdirection, than rotate 90 degree, go a bit back, create the camera and adjust it by flying around the cam and slightly moving it in small steps. The result was that such camera placement feels not intuitive. There is a harsh splitt between flying around like a virtual camera or director and the following camera placement&alignment. I understand that this is technical needed (due node creation). Why don't you just create the camera a small distance away of the current users view (using the same view axis, f.ex. 64 units in front)? The cam could be displayed as wireframed object, maybe framing the scene with their current FOV? Than it would feel much more like directing - fly, search your shot, step slightly back and create a cam node. btw: great work so far! --Polygonal 22:10, 31 July 2006 (MEST)
Very good suggestion and thanks for the input. I plan on doing shortcuts for creating various things at the point you are, like keyframes and cameras with the simple press of a button - and also move them by flying around (as it sometimes makes a lot more sense, just like you say...).
I am aware of this and it might make it into one of the later updates, once the really mean bugs are dead...
Also, it isn't that much work to make the user interface adjustable and configurable from the ini file, it's just something i haven't been focusing on yet. I hear you there (especially with the preview window). --fiezi 23:20, 31 July 2006 (MEST)
feedback ver1325 following "my first movie"
the download link in the tutorial is 404.
i run msb in fullscreen 1024*768, in windowed mode the menu is too tiny.
pawn root node is hard to select, just a small area under the label seems to be interactive.
randomly targetactor loses interactivity and can't be selected, linked or deleted.
sometimes it's not possible to link a moveto node to a targetactor, deleting the actor and placing a new one helps, but in some cases see top.
i found out that working from child to parent and in one flow (without any clicks in between) helps to avoid this, means: first create the (target)actor, than the node, connect them immediately and as last link to parent.
saving does not create a savefile.
--Polygonal 22:49, 1 August 2006 (MEST)