Talk:Bugs

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This issue is adressed in the next Patch to be made available on Monday.
This issue is adressed in the next Patch to be made available on Monday.
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Suggestion:
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Camera placement logic is currently counter productive.
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Atm the camera is placed in the same way like a character. It seems to be created at the point you are looking at. Sadly it tends to snap to the nearest wall or floor. Than you are forced to fly around, trying to move and rotate the camera into the desired shot direction. Hard work with this very small preview window. The best work around for me was to fly around, search my shotdirection, than rotate 90 degree, go a bit back and than create the camera and adjust it.
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The result is that such camera placement is not intuitive. There is a harsh splitt between flying around and camera palcement&alignment.
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Why don't you just create the camera in a small distance in front of the current users view (using the same view axis)?
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The cam should be displayed as wireframed object, maybe framing the scene with their current FOV?

Revision as of 19:49, 31 July 2006

The Textinput would still need some general tweaking but improved a lot. Also, some people reported Crashes to Desktop, though they were not reproduceable. --fiezi 05:49, 20 June 2006 (MEST)

.bat starts moviesandbox in windowed mode but no menue appears. Atm MSBver1320beta seems not to work on a clean .3369 ut04 version --Polygonal 21:44, 25 July 2006 (MEST)

This issue is adressed in the next Patch to be made available on Monday.

Suggestion: Camera placement logic is currently counter productive. Atm the camera is placed in the same way like a character. It seems to be created at the point you are looking at. Sadly it tends to snap to the nearest wall or floor. Than you are forced to fly around, trying to move and rotate the camera into the desired shot direction. Hard work with this very small preview window. The best work around for me was to fly around, search my shotdirection, than rotate 90 degree, go a bit back and than create the camera and adjust it. The result is that such camera placement is not intuitive. There is a harsh splitt between flying around and camera palcement&alignment. Why don't you just create the camera in a small distance in front of the current users view (using the same view axis)? The cam should be displayed as wireframed object, maybe framing the scene with their current FOV?

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