Features

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Current revision (04:18, 23 July 2006) (edit) (undo)
 
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If you would like to discuss the feature list, please do so by clicking on the "discussion" tab above this window.
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If you would like to discuss the feature list, please do so by clicking on the [[Talk:Features]] tab above this window.
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Feel free to add new features to the [[Feature Demands]] List.
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Feel free to suggest new features there.
<h2>implemented Features</h2>
<h2>implemented Features</h2>
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* Hypergraph with Loops and multiple in-out
* Hypergraph with Loops and multiple in-out
* simple Animation Pose Editor
* simple Animation Pose Editor
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* graphical Key Input and UDP Input support
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* Keyboard Input and UDP Input support
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* 3D character Editor
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* 2D character Editor
<h3>Objects</h3>
<h3>Objects</h3>
* Move/Rotate/Scale all Objects
* Move/Rotate/Scale all Objects
* Object specific menus
* Object specific menus
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* Object Movement/Rotation Tweening
* Spawn custom Pawn models
* Spawn custom Pawn models
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* Spawn dynamic Lights
 
* Camera Preview window with Field Of View support
* Camera Preview window with Field Of View support
* realtime Camera Depth of Field
* realtime Camera Depth of Field
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<h3>Workflow</h3>
<h3>Workflow</h3>
* Root Nodes can hide Action Lists
* Root Nodes can hide Action Lists
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<h2>current Tasks</h2>
 
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* apply LipsyncHead to skeletal Mesh to change
 
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* rewrite save-game code to allow for changes to the original Map
 
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* rewrite Mouse Code to allow for multiple selections
 
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* 3D and 2D Action nesting
 
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* Minimap support for complex action lists
 
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* Object UDP-out
 
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<h2>future Tasks</h2>
 
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* Input Recorder support
 
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* Multiplayer support
 
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* seperate Animation and Pawn Editor
 
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* Animation *.bvh File support
 
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* Video recording support for 2D-Pawns and -Props
 

Current revision

If you would like to discuss the feature list, please do so by clicking on the Talk:Features tab above this window. Feel free to suggest new features there.

Contents

implemented Features

Key Features

  • customizable Graphical User Interface
  • Hypergraph with Loops and multiple in-out
  • simple Animation Pose Editor
  • Keyboard Input and UDP Input support
  • 3D character Editor
  • 2D character Editor

Objects

  • Move/Rotate/Scale all Objects
  • Object specific menus
  • Object Movement/Rotation Tweening
  • Spawn custom Pawn models
  • Camera Preview window with Field Of View support
  • realtime Camera Depth of Field
  • 2D-Props and -Pawns
  • attach objects to Bones (e.g. bottle->hand)
  • easy access to UT2004 advanced Properties Tab (Windows only)

Animation

  • InGame Animation Preview and Tweaking
  • Poses add to existing Animations
  • Pose tweening
  • Lipsyncing workflow with vvvv[1] and Lipsync Patch.
  • Camerakey Objects define Camerapaths

Actions

  • Loops and multi-In/Out

Workflow

  • Root Nodes can hide Action Lists
Personal tools
Moviesandbox for UT2004