Bugs
From Moviesandbox
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* Screenresolution has to be set to 1024x768 or Object picking will not work correctly | * Screenresolution has to be set to 1024x768 or Object picking will not work correctly | ||
- | ** Fixed: thanks to | + | ** Fixed: thanks to Florian Berger for help with the maths! |
* Cannot set Properties to "None" by clicking in the open. | * Cannot set Properties to "None" by clicking in the open. | ||
** Fixed! | ** Fixed! | ||
* Spritepawn: Z-buff definition places sprite behind static meshes. | * Spritepawn: Z-buff definition places sprite behind static meshes. | ||
** Fixed: Was a Level problem. Though, there are still problems with DecoLayers and Terrain. | ** Fixed: Was a Level problem. Though, there are still problems with DecoLayers and Terrain. |
Revision as of 00:42, 20 June 2006
- Things don't spawn when Player is inside Geometry/BSP/outside world
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
- Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
- Workaround: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
- RootNode hiding doesn't work
============= Fixed for version 1310 =====================
- Screenresolution has to be set to 1024x768 or Object picking will not work correctly
- Fixed: thanks to Florian Berger for help with the maths!
- Cannot set Properties to "None" by clicking in the open.
- Fixed!
- Spritepawn: Z-buff definition places sprite behind static meshes.
- Fixed: Was a Level problem. Though, there are still problems with DecoLayers and Terrain.