Bugs

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* Screenresolution has to be set to 1024x768 or Object picking will not work correctly
* Screenresolution has to be set to 1024x768 or Object picking will not work correctly
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** Fixed: thanks to Florain Berger for help with the maths!
+
** Fixed: thanks to Florian Berger for help with the maths!
* Cannot set Properties to "None" by clicking in the open.
* Cannot set Properties to "None" by clicking in the open.
** Fixed!
** Fixed!
* Spritepawn: Z-buff definition places sprite behind static meshes.
* Spritepawn: Z-buff definition places sprite behind static meshes.
** Fixed: Was a Level problem. Though, there are still problems with DecoLayers and Terrain.
** Fixed: Was a Level problem. Though, there are still problems with DecoLayers and Terrain.

Revision as of 00:42, 20 June 2006


  • Things don't spawn when Player is inside Geometry/BSP/outside world
  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
  • Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
    • Workaround: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
  • RootNode hiding doesn't work

============= Fixed for version 1310 =====================
  • Screenresolution has to be set to 1024x768 or Object picking will not work correctly
    • Fixed: thanks to Florian Berger for help with the maths!
  • Cannot set Properties to "None" by clicking in the open.
    • Fixed!
  • Spritepawn: Z-buff definition places sprite behind static meshes.
    • Fixed: Was a Level problem. Though, there are still problems with DecoLayers and Terrain.
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