Bugs

From Moviesandbox

(Difference between revisions)
Jump to: navigation, search
(Date: 6-20-2006 ===)
m (Reverted edit of PersonTwoOneEightFour, changed back to last version by 24.199.105.221)
Line 1: Line 1:
-
__NOTOC__
 
- 
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
 +
* Screenresolution has to be set to 1024x768 or Object picking will not work correctly
================= Date: 4-10-2006 ====================
================= Date: 4-10-2006 ====================
* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
 +
 +
================= Date: 4-17-2006 ====================
 +
 +
* Settexture: Text input will feed text into console if "t" is typed.
 +
 +
================= Date: 5-21-2006 ====================
 +
 +
* Spritepawn: Z-buff definition places sprite behind static meshes.
 +
-> might be a huge thing.
================= Date: 6-03-2006 ====================
================= Date: 6-03-2006 ====================
-
* Settexture: Text input will feed text into console if "t" is typed.Text Input: "R" character causes text to be fed to console input.
+
* Text Input: "R" character causes text to be fed to console input.
-
** Workaround: In the User.ini, remove the command after "R=...". It's a key-binding issue that arises with your own ini file. Still working on the real fix though.
+

Revision as of 00:32, 20 June 2006

  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Screenresolution has to be set to 1024x768 or Object picking will not work correctly

Contents

=========== Date: 4-10-2006 ==============
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
=========== Date: 4-17-2006 ==============
  • Settexture: Text input will feed text into console if "t" is typed.
=========== Date: 5-21-2006 ==============
  • Spritepawn: Z-buff definition places sprite behind static meshes.

-> might be a huge thing.

=========== Date: 6-03-2006 ==============
  • Text Input: "R" character causes text to be fed to console input.
Personal tools
Moviesandbox for UT2004