Bugs
From Moviesandbox
(Difference between revisions)
(→Date: 5-21-2006 ===) |
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- | * Textinput only works correctly when mouse is not over any button. | ||
- | * Textinput erase is flaky. | ||
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though. | * Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though. | ||
- | * Camera Preview window takes whole screen if properties pop up too low on screen ------ partly fixed! Need Interface overhaul | ||
* Screenresolution has to be set to 1024x768 or Object picking will not work correctly | * Screenresolution has to be set to 1024x768 or Object picking will not work correctly | ||
Line 8: | Line 5: | ||
* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching. | * Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching. | ||
- | |||
- | * Loadgames do not take Codechanges into account | ||
================= Date: 4-17-2006 ==================== | ================= Date: 4-17-2006 ==================== | ||
* Settexture: Text input will feed text into console if "t" is typed. | * Settexture: Text input will feed text into console if "t" is typed. | ||
+ | -> Setup problem, needs to be adressed or documented. | ||
================= Date: 5-21-2006 ==================== | ================= Date: 5-21-2006 ==================== | ||
* Spritepawn: Z-buff definition places sprite behind static meshes. | * Spritepawn: Z-buff definition places sprite behind static meshes. | ||
+ | -> might be a huge thing. |
Revision as of 20:28, 23 May 2006
- Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
- Screenresolution has to be set to 1024x768 or Object picking will not work correctly
=========== Date: 4-10-2006 ==============
- Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
=========== Date: 4-17-2006 ==============
- Settexture: Text input will feed text into console if "t" is typed.
-> Setup problem, needs to be adressed or documented.
=========== Date: 5-21-2006 ==============
- Spritepawn: Z-buff definition places sprite behind static meshes.
-> might be a huge thing.