Bugs

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(Date: 5-21-2006 ===)
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* Textinput only works correctly when mouse is not over any button.
 
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* Textinput erase is flaky.
 
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
* Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
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* Camera Preview window takes whole screen if properties pop up too low on screen ------ partly fixed! Need Interface overhaul
 
* Screenresolution has to be set to 1024x768 or Object picking will not work correctly
* Screenresolution has to be set to 1024x768 or Object picking will not work correctly
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* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
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* Loadgames do not take Codechanges into account
 
================= Date: 4-17-2006 ====================
================= Date: 4-17-2006 ====================
* Settexture: Text input will feed text into console if "t" is typed.
* Settexture: Text input will feed text into console if "t" is typed.
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-> Setup problem, needs to be adressed or documented.
================= Date: 5-21-2006 ====================
================= Date: 5-21-2006 ====================
* Spritepawn: Z-buff definition places sprite behind static meshes.
* Spritepawn: Z-buff definition places sprite behind static meshes.
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-> might be a huge thing.

Revision as of 20:28, 23 May 2006

  • Node Linking only works from NodeIn to NodeOut, not the other way around. Unlinking works for both though.
  • Screenresolution has to be set to 1024x768 or Object picking will not work correctly
=========== Date: 4-10-2006 ==============
  • Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
=========== Date: 4-17-2006 ==============
  • Settexture: Text input will feed text into console if "t" is typed.

-> Setup problem, needs to be adressed or documented.

=========== Date: 5-21-2006 ==============
  • Spritepawn: Z-buff definition places sprite behind static meshes.

-> might be a huge thing.

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