Features
From Moviesandbox
(Difference between revisions)
Line 34: | Line 34: | ||
<h2>current Tasks</h2> | <h2>current Tasks</h2> | ||
- | * | + | * apply LipsyncHead to skeletal Mesh to change |
- | + | * rewrite save-game code to allow for changes to the original Map | |
- | + | * rewrite Mouse Code to allow for multiple selections | |
- | + | * 3D and 2D Action nesting | |
- | * rewrite save-game code | + | |
- | * 3D nesting | + | |
* Minimap support for complex action lists | * Minimap support for complex action lists | ||
+ | * Object UDP-out | ||
<h2>future Tasks</h2> | <h2>future Tasks</h2> |
Revision as of 20:25, 15 April 2006
If you would like to discuss the feature list, please do so by clicking on the "discussion" tab above this window. Feel free to add new features to the Feature Demands List.
Contents |
implemented Features
Key Features
- customizable Graphical User Interface
- Hypergraph with Loops and multiple in-out
- simple Animation Pose Editor
- graphical Key Input and UDP Input support
Objects
- Move/Rotate/Scale all Objects
- Object specific menus
- Spawn custom Pawn models
- Spawn dynamic Lights
- Camera Preview window with Field Of View support
- realtime Camera Depth of Field
- 2D-Props and -Pawns
- attach objects to Bones (e.g. bottle->hand)
- easy access to UT2004 advanced Properties Tab (Windows only)
Animation
- InGame Animation Preview and Tweaking
- Poses add to existing Animations
- Pose tweening
- Lipsyncing workflow with vvvv[1] and Lipsync Patch.
- Camerakey Objects define Camerapaths
Actions
- Loops and multi-In/Out
Workflow
- Root Nodes can hide Action Lists
current Tasks
- apply LipsyncHead to skeletal Mesh to change
- rewrite save-game code to allow for changes to the original Map
- rewrite Mouse Code to allow for multiple selections
- 3D and 2D Action nesting
- Minimap support for complex action lists
- Object UDP-out
future Tasks
- Input Recorder support
- Multiplayer support
- seperate Animation and Pawn Editor
- Animation *.bvh File support
- Video recording support for 2D-Pawns and -Props