Features

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* Object specific menus
* Object specific menus
* Spawn custom Pawn models
* Spawn custom Pawn models
 +
* Spawn dynamic Lights
* 2D-Props and -Pawns
* 2D-Props and -Pawns
* Camera Preview window with Field Of View support
* Camera Preview window with Field Of View support

Revision as of 02:29, 8 April 2006

If you would like to discuss the feature list, please do so by clicking on the "discussion" tab above this window. Feel free to add new features to the Feature Demands List.

Contents

implemented Features

Key Features

  • customizable Graphical User Interface
  • Hypergraph with Loops and multiple in-out
  • simple Animation Pose Editor
  • graphical Key Input and UDP Input support

Objects

  • Move/Rotate/Scale all Objects
  • Object specific menus
  • Spawn custom Pawn models
  • Spawn dynamic Lights
  • 2D-Props and -Pawns
  • Camera Preview window with Field Of View support
  • attach objects to Bones (e.g. bottle->hand)
  • easy access to UT2004 advanced Properties Tab (Windows only)

Animation

  • InGame Animation Preview and Tweaking
  • Poses add to existing Animations
  • Pose tweening
  • Lipsyncing workflow with vvvv[1] and Lipsync Patch.
  • Camerakey Objects define Camerapaths

Actions

  • Loops and multi-In/Out

Workflow

  • Root Nodes can hide Action Lists

current Tasks

  • Object UDP-out
  • Key Input and UDP I/O Root nodes instead of huge "Input" Buttons.
  • graphical Pawn Model Browser
  • Import/Export Java Application
  • rewrite save-game code.
  • 3D nesting Objects, so action lists can be put in different areas on the map for better structuring
  • Minimap support for complex action lists

future Tasks

  • Input Recorder support
  • Multiplayer support
  • seperate Animation and Pawn Editor
  • Animation *.bvh File support
  • Video recording support for 2D-Pawns and -Props
Personal tools
Moviesandbox for UT2004