Editing General GATech Questions

From Moviesandbox

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Current revision Your text
Line 64: Line 64:
-----------------------------------------------------
-----------------------------------------------------
We wanted to add another 'Spawn Gatech Puppet button' along with the existing one. We added an entry into the MSBButtonconfig. We also created another set of 'GatechCactus.uc' and 'GatechCreateCactus.uc' but it still won't add. Any thing we are doing wrong or missing?
We wanted to add another 'Spawn Gatech Puppet button' along with the existing one. We added an entry into the MSBButtonconfig. We also created another set of 'GatechCactus.uc' and 'GatechCreateCactus.uc' but it still won't add. Any thing we are doing wrong or missing?
- 
-
-----------------------------------------------------
 
- 
-
'''Discussion on Animation in moviesandbox :'''
 
- 
-
Hi Friefrich,
 
- 
-
This is again regarding adding animation to TUI 3D, Character. Actually I
 
-
want to accomplish the following,
 
- 
-
When ever I say press a button, or move particular sensor (say
 
-
accelerometer) I want my character to animate, like blinking eyes. I can
 
-
now able to read data from sensor and assign it to bones but could not animate
 
-
it.
 
- 
-
---------------------------------
 
- 
-
you could send the bone position or rotation with the function
 
-
SetBoneRotation and SetBoneLocation respectively.
 
-
Where exactly is the problem occuring? do you not see the bone moving?
 
-
Blinking eyes are a different thing to do that would require you to set
 
-
different textures on an object.
 
-
Can you be a bit more specific and post some code on the wiki so we can
 
-
discuss?
 
- 
-
---------------------------------
 
- 
-
Hi Friedrich,
 
- 
-
Here's the problem that I am facing,
 
-
I wanted to add a default animation to the virtual character on the scene,
 
-
for example say swaying the head. This should go on and on while I place my
 
-
character in the moviesandbox scene.
 
- 
-
Other bone rotations which acts according to puppet movement are working
 
-
well.
 
- 
-
For the animation part (For which I don't see any animation playing in the
 
-
moviesandbox), what I have done is...
 
- 
-
Added an Mesh which has animation set using command,
 
- 
-
Mesh=SkeletalMesh'2K8NewChar.ElvisEggRigged' // In a different file
 
- 
-
//And for animation :
 
-
class GATechEggInputControl extends Actor;
 
-
var(InitialAnimation) name AnimName;
 
-
var(InitialAnimation) float AnimRate;
 
-
var bool TogglePlay;
 
- 
-
event PostBeginPlay()
 
-
{
 
-
LoopAnim( AnimName, AnimRate );
 
-
super.PostBeginPlay();
 
-
---
 
-
---
 
-
}
 
-
--
 
-
-
 
-
--
 
-
--
 
-
// input controls code
 
- 
-
DefaultProperties
 
-
{
 
-
AnimName='SpecsUp' // Name of the animation set
 
-
AnimRate=0.15
 
-
TogglePlay=True
 
-
--
 
-
--
 
-
--
 
-
--
 
-
}
 
- 
-
I also wanted to know more about how I can manage my own animation (either
 
-
bone or mesh), like say I press a button on my Xbox controller and I want a
 
-
particular type of animation to play.
 
- 
-
------------------------
 
- 
-
sorry, i was busy on a project and didn't have time to reply sooner.
 
-
Playing an animation is a difficult thing with moviesandbox, as it basically uses the skeleton and animations of a different character with the mesh that you provide.
 
-
In order to bind your skeleton to moviesandbox, you can do two things:
 
-
Either you import and overwrite the default idle animation in the moviesandbox character (you can find the .usk in the Moviesandbox/Animation folder) or you bind your skeleton using the following command:
 
- 
-
LinkMesh(yourMeshHere,true);
 
- 
-
You have to call this so that unreal links with the correct mesh file after i threw that away through moviesandbox.
 
- 
-
If you want to trigger an animation through an event in your inputcontrol, just call the LoopAnim() function depending on the data you read from the udpLink. You can do that directly in your inputcontrol.
 
- 
-
Again, sorry for the late answer and i hope this helps. Also, it might be interesting for you to know that i discontinued working on the UT part of moviesandbox and i am now focussing on a standalone version.
 
-
Let me know if you have more questions.
 
-
All the best,
 
- 
-
-------------------------
 
- 
-
Thank you very much for your mail. I am forwarding your mail to Ali Mazalek and Micheal Nitche, to keep them informed about the progress with regards to standalone Moviesandbox application.
 
- 
-
With regards to the question, I did the same thing for the animation, first linked up my mesh and animation through unreal editor. And used simple loopanim() in my inputcontrol function. I am herewith attaching my mod, so that you have more information,
 
- 
-
I will also upload this discussion onto Moviesandbox wiki as you have proposed earlier.
 
- 
-
------------------------
 
- 
-
Yeah, forgot to mention that,
 
- 
-
When I place my animation onto a default map(after linking) and try to play it there, I am able to see the animation,
 
- 
-
Just to give you a glimpse of what we want to achieve further, so that you can suggest us if it is possible to do them using Moviesandbox,
 
- 
-
1. Playing default animation over the character, for example blinking of eyes.
 
-
2. We want to trigger some animations over the character as we press a button from the game controller.
 
-
3. Are there any special classes through which I can monitor and change my camera position in moviesandbox/ or should I rely on the ones present in Unreal?
 
-
4. Is it also possible to change the position of the character positioned in moviesandbox, so that say I have a joy stick which can control the position of the character in a moviesandbox room.
 
- 
-
--------------------------
 

Please note that all contributions to Moviesandbox are considered to be released under the GNU Free Documentation License 1.2 (see Project:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!


Cancel | Editing help (opens in new window)
Personal tools
Moviesandbox for UT2004